plumageRender/base/VulkanSwapChain.h

85 lines
2.8 KiB
C++

/*
* Class wrapping access to the swap chain
*
* A swap chain is a collection of framebuffers used for rendering and presentation to the windowing system
*
* Copyright (C) 2016-2017 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#pragma once
#include <stdlib.h>
#include <string>
#include <assert.h>
#include <stdio.h>
#include <vector>
#include <vulkan/vulkan.h>
#include "VulkanTools.h"
#ifdef __ANDROID__
#include "VulkanAndroid.h"
#endif
#ifdef __APPLE__
#include <sys/utsname.h>
#endif
typedef struct _SwapChainBuffers {
VkImage image;
VkImageView view;
} SwapChainBuffer;
class VulkanSwapChain
{
private:
VkInstance instance;
VkDevice device;
VkPhysicalDevice physicalDevice;
VkSurfaceKHR surface;
// Function pointers
PFN_vkGetPhysicalDeviceSurfaceSupportKHR fpGetPhysicalDeviceSurfaceSupportKHR;
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR fpGetPhysicalDeviceSurfaceCapabilitiesKHR;
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR fpGetPhysicalDeviceSurfaceFormatsKHR;
PFN_vkGetPhysicalDeviceSurfacePresentModesKHR fpGetPhysicalDeviceSurfacePresentModesKHR;
PFN_vkCreateSwapchainKHR fpCreateSwapchainKHR;
PFN_vkDestroySwapchainKHR fpDestroySwapchainKHR;
PFN_vkGetSwapchainImagesKHR fpGetSwapchainImagesKHR;
PFN_vkAcquireNextImageKHR fpAcquireNextImageKHR;
PFN_vkQueuePresentKHR fpQueuePresentKHR;
public:
VkFormat colorFormat;
VkColorSpaceKHR colorSpace;
VkSwapchainKHR swapChain = VK_NULL_HANDLE;
uint32_t imageCount;
std::vector<VkImage> images;
std::vector<SwapChainBuffer> buffers;
uint32_t queueNodeIndex = UINT32_MAX;
#if defined(VK_USE_PLATFORM_WIN32_KHR)
void initSurface(void* platformHandle, void* platformWindow);
#elif defined(VK_USE_PLATFORM_ANDROID_KHR)
void initSurface(ANativeWindow* window);
#elif defined(VK_USE_PLATFORM_DIRECTFB_EXT)
void initSurface(IDirectFB* dfb, IDirectFBSurface* window);
#elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
void initSurface(wl_display* display, wl_surface* window);
#elif defined(VK_USE_PLATFORM_XCB_KHR)
void initSurface(xcb_connection_t* connection, xcb_window_t window);
#elif (defined(VK_USE_PLATFORM_IOS_MVK) || defined(VK_USE_PLATFORM_MACOS_MVK))
void initSurface(void* view);
#elif (defined(_DIRECT2DISPLAY) || defined(VK_USE_PLATFORM_HEADLESS_EXT))
void initSurface(uint32_t width, uint32_t height);
#if defined(_DIRECT2DISPLAY)
void createDirect2DisplaySurface(uint32_t width, uint32_t height);
#endif
#endif
void connect(VkInstance instance, VkPhysicalDevice physicalDevice, VkDevice device);
void create(uint32_t* width, uint32_t* height, bool vsync = false, bool fullscreen = false);
VkResult acquireNextImage(VkSemaphore presentCompleteSemaphore, uint32_t* imageIndex);
VkResult queuePresent(VkQueue queue, uint32_t imageIndex, VkSemaphore waitSemaphore = VK_NULL_HANDLE);
void cleanup();
};