85 lines
2.8 KiB
C++
85 lines
2.8 KiB
C++
/*
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* Class wrapping access to the swap chain
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*
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* A swap chain is a collection of framebuffers used for rendering and presentation to the windowing system
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*
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* Copyright (C) 2016-2017 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#pragma once
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#include <stdlib.h>
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#include <string>
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#include <assert.h>
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#include <stdio.h>
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#include <vector>
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#include <vulkan/vulkan.h>
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#include "VulkanTools.h"
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#ifdef __ANDROID__
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#include "VulkanAndroid.h"
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#endif
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#ifdef __APPLE__
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#include <sys/utsname.h>
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#endif
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typedef struct _SwapChainBuffers {
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VkImage image;
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VkImageView view;
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} SwapChainBuffer;
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class VulkanSwapChain
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{
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private:
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VkInstance instance;
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VkDevice device;
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VkPhysicalDevice physicalDevice;
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VkSurfaceKHR surface;
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// Function pointers
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PFN_vkGetPhysicalDeviceSurfaceSupportKHR fpGetPhysicalDeviceSurfaceSupportKHR;
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PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR fpGetPhysicalDeviceSurfaceCapabilitiesKHR;
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PFN_vkGetPhysicalDeviceSurfaceFormatsKHR fpGetPhysicalDeviceSurfaceFormatsKHR;
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PFN_vkGetPhysicalDeviceSurfacePresentModesKHR fpGetPhysicalDeviceSurfacePresentModesKHR;
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PFN_vkCreateSwapchainKHR fpCreateSwapchainKHR;
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PFN_vkDestroySwapchainKHR fpDestroySwapchainKHR;
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PFN_vkGetSwapchainImagesKHR fpGetSwapchainImagesKHR;
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PFN_vkAcquireNextImageKHR fpAcquireNextImageKHR;
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PFN_vkQueuePresentKHR fpQueuePresentKHR;
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public:
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VkFormat colorFormat;
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VkColorSpaceKHR colorSpace;
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VkSwapchainKHR swapChain = VK_NULL_HANDLE;
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uint32_t imageCount;
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std::vector<VkImage> images;
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std::vector<SwapChainBuffer> buffers;
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uint32_t queueNodeIndex = UINT32_MAX;
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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void initSurface(void* platformHandle, void* platformWindow);
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#elif defined(VK_USE_PLATFORM_ANDROID_KHR)
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void initSurface(ANativeWindow* window);
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#elif defined(VK_USE_PLATFORM_DIRECTFB_EXT)
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void initSurface(IDirectFB* dfb, IDirectFBSurface* window);
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#elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
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void initSurface(wl_display* display, wl_surface* window);
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#elif defined(VK_USE_PLATFORM_XCB_KHR)
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void initSurface(xcb_connection_t* connection, xcb_window_t window);
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#elif (defined(VK_USE_PLATFORM_IOS_MVK) || defined(VK_USE_PLATFORM_MACOS_MVK))
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void initSurface(void* view);
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#elif (defined(_DIRECT2DISPLAY) || defined(VK_USE_PLATFORM_HEADLESS_EXT))
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void initSurface(uint32_t width, uint32_t height);
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#if defined(_DIRECT2DISPLAY)
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void createDirect2DisplaySurface(uint32_t width, uint32_t height);
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#endif
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#endif
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void connect(VkInstance instance, VkPhysicalDevice physicalDevice, VkDevice device);
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void create(uint32_t* width, uint32_t* height, bool vsync = false, bool fullscreen = false);
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VkResult acquireNextImage(VkSemaphore presentCompleteSemaphore, uint32_t* imageIndex);
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VkResult queuePresent(VkQueue queue, uint32_t imageIndex, VkSemaphore waitSemaphore = VK_NULL_HANDLE);
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void cleanup();
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};
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