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				README.md
			
		
		
			
			
		
	
	Header only C++ tiny glTF library(loader/saver).
TinyGLTF is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
TinyGLTF uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler.
If you are looking for old, C++03 version, please use devel-picojson branch.
Status
- v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance)
 - v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class)
 - v2.2.0 release(Support loading 16bit PNG. Sparse accessor support)
 - v2.1.0 release(Draco support)
 - v2.0.0 release(22 Aug, 2018)!
 
Builds
Features
- Written in portable C++. C++-11 with STL dependency only.
- macOS + clang(LLVM)
 - iOS + clang
 - Linux + gcc/clang
 - Windows + MinGW
 - Windows + Visual Studio 2015 Update 3 or later.
- Visual Studio 2013 is not supported since they have limited C++11 support and failed to compile 
json.hpp. 
 - Visual Studio 2013 is not supported since they have limited C++11 support and failed to compile 
 - Android NDK
 - Android + CrystaX(NDK drop-in replacement) GCC
 - Web using Emscripten(LLVM)
 
 - Moderate parsing time and memory consumption.
 - glTF specification v2.0.0
- ASCII glTF
- Load
 - Save
 
 - Binary glTF(GLB)
- Load
 - Save(.bin embedded .glb)
 
 
 - ASCII glTF
 - Buffers
- Parse BASE64 encoded embedded buffer data(DataURI).
 - Load 
.binfile. 
 - Image(Using stb_image)
- Parse BASE64 encoded embedded image data(DataURI).
 - Load external image file.
 - Load PNG(8bit and 16bit)
 - Load JPEG(8bit only)
 - Load BMP
 - Load GIF
 - Custom Image decoder callback(e.g. for decoding OpenEXR image)
 
 - Morph traget
- Sparse accessor
 
 - Load glTF from memory
 - Custom callback handler
- Image load
 - Image save
 
 - Extensions
- Draco mesh decoding
 - Draco mesh encoding
 
 
Note on extension property
In extension(ExtensionMap), JSON number value is parsed as int or float(number) and stored as tinygltf::Value object. If you want a floating point value from tinygltf::Value, use GetNumberAsDouble() method.
IsNumber() returns true if the underlying value is an int value or a floating point value.
Examples
- glview : Simple glTF geometry viewer.
 - validator : Simple glTF validator with JSON schema.
 - basic : Basic glTF viewer with texturing support.
 
Projects using TinyGLTF
- px_render Single header C++ Libraries for Thread Scheduling, Rendering, and so on... https://github.com/pplux/px
 - Physical based rendering with Vulkan using glTF 2.0 models https://github.com/SaschaWillems/Vulkan-glTF-PBR
 - GLTF loader plugin for OGRE 2.1. Support for PBR materials via HLMS/PBS https://github.com/Ybalrid/Ogre_glTF
 - TinyGltfImporter plugin for Magnum, a lightweight and modular C++11/C++14 graphics middleware for games and data visualization.
 - Diligent Engine - A modern cross-platform low-level graphics library and rendering framework
 - Lighthouse 2: a rendering framework for real-time ray tracing / path tracing experiments. https://github.com/jbikker/lighthouse2
 - QuickLook GLTF - quicklook plugin for macos. Also SceneKit wrapper for tinygltf.
 - GlslViewer - live GLSL coding for MacOS and Linux
 - Vulkan-Samples - The Vulkan Samples is collection of resources to help you develop optimized Vulkan applications.
 - Your projects here! (Please send PR)
 
TODOs
- Write C++ code generator which emits C++ code from JSON schema for robust parsing.
 - Mesh Compression/decompression(Open3DGC, etc)
- Load Draco compressed mesh
 - Save Draco compressed mesh
 - Open3DGC?
 
 - Support 
extensionsandextrasproperty - HDR image?
- OpenEXR extension through TinyEXR.
 
 - 16bit PNG support in Serialization
 - Write example and tests for 
animationandskin 
Licenses
TinyGLTF is licensed under MIT license.
TinyGLTF uses the following third party libraries.
- json.hpp : Copyright (c) 2013-2017 Niels Lohmann. MIT license.
 - base64 : Copyright (C) 2004-2008 René Nyffenegger
 - stb_image.h : v2.08 - public domain image loader - Github link
 - stb_image_write.h : v1.09 - public domain image writer - Github link
 
Build and example
Copy stb_image.h, stb_image_write.h, json.hpp and tiny_gltf.h to your project.
Loading glTF 2.0 model
// Define these only in *one* .cc file.
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_WRITE_IMPLEMENTATION
// #define TINYGLTF_NOEXCEPTION // optional. disable exception handling.
#include "tiny_gltf.h"
using namespace tinygltf;
Model model;
TinyGLTF loader;
std::string err;
std::string warn;
bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, argv[1]);
//bool ret = loader.LoadBinaryFromFile(&model, &err, &warn, argv[1]); // for binary glTF(.glb)
if (!warn.empty()) {
  printf("Warn: %s\n", warn.c_str());
}
if (!err.empty()) {
  printf("Err: %s\n", err.c_str());
}
if (!ret) {
  printf("Failed to parse glTF\n");
  return -1;
}
Compile options
TINYGLTF_NOEXCEPTION: Disable C++ exception in JSON parsing. You can use-fno-exceptionsor by defining the symbolJSON_NOEXCEPTIONandTINYGLTF_NOEXCEPTIONto fully remove C++ exception codes when compiling TinyGLTF.TINYGLTF_NO_STB_IMAGE: Do not load images with stb_image. Instead useTinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)to set a callback for loading images.TINYGLTF_NO_STB_IMAGE_WRITE: Do not write images with stb_image_write. Instead useTinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data)to set a callback for writing images.TINYGLTF_NO_EXTERNAL_IMAGE: Do not try to load external image file. This option would be helpful if you do not want to load image files during glTF parsing.TINYGLTF_ANDROID_LOAD_FROM_ASSETS: Load all files from packaged app assets instead of the regular file system. Note: You must pass a valid asset manager from your android app totinygltf::asset_managerbeforehand.TINYGLTF_ENABLE_DRACO: Enable Draco compression. User must provide include path and link correspnding libraries in your project file.TINYGLTF_NO_INCLUDE_JSON: Disable includingjson.hppfrom withintiny_gltf.hbecause it has been already included before or you want to include it using custom path before includingtiny_gltf.h.TINYGLTF_NO_INCLUDE_STB_IMAGE: Disable includingstb_image.hfrom withintiny_gltf.hbecause it has been already included before or you want to include it using custom path before includingtiny_gltf.h.TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE: Disable includingstb_image_write.hfrom withintiny_gltf.hbecause it has been already included before or you want to include it using custom path before includingtiny_gltf.h.TINYGLTF_USE_RAPIDJSON: Use RapidJSON as a JSON parser/serializer. RapidJSON files are not included in TinyGLTF repo. Please set an include path to RapidJSON if you enable this featrure.TINYGLTF_USE_CPP14: Use C++14 feature(requires C++14 compiler). This may give better performance than C++11.
Saving gltTF 2.0 model
- Buffers.
- To file
 - Embedded
 - Draco compressed?
 
 - Images
- To file
 - Embedded
 
 - Binary(.glb)
- .bin embedded single .glb
 - External .bin
 
 
Running tests.
glTF parsing test
Setup
Python 2.6 or 2.7 required. Git clone https://github.com/KhronosGroup/glTF-Sample-Models to your local dir.
Run parsing test
After building loader_example, edit test_runner.py, then,
$ python test_runner.py
Unit tests
$ cd tests
$ make
$ ./tester
$ ./tester_noexcept
Fuzzing tests
See tests/fuzzer for details.
After running fuzzer on Ryzen9 3950X a week, at least LoadASCIIFromString looks safe except for out-of-memory error in Fuzzer.
We may be better to introduce bounded memory size checking when parsing glTF data.
Third party licenses
- json.hpp : Licensed under the MIT License http://opensource.org/licenses/MIT. Copyright (c) 2013-2017 Niels Lohmann http://nlohmann.me.
 - stb_image : Public domain.
 - catch : Copyright (c) 2012 Two Blue Cubes Ltd. All rights reserved. Distributed under the Boost Software License, Version 1.0.
 - RapidJSON : Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved. http://rapidjson.org/
 - dlib(uridecode, uriencode) : Copyright (C) 2003 Davis E. King Boost Software License 1.0. http://dlib.net/dlib/server/server_http.cpp.html