259 lines
7.7 KiB
C++
259 lines
7.7 KiB
C++
/*
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* Vulkan Example base class
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#pragma once
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#ifdef _WIN32
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#pragma comment(linker, "/subsystem:windows")
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#include <windows.h>
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#include <fcntl.h>
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#include <io.h>
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#elif defined(VK_USE_PLATFORM_ANDROID_KHR)
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#include <android/native_activity.h>
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#include <android/asset_manager.h>
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#include <android_native_app_glue.h>
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#include <sys/system_properties.h>
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#include "VulkanAndroid.h"
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#elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
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#include <wayland-client.h>
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#elif defined(_DIRECT2DISPLAY)
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//
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#elif defined(VK_USE_PLATFORM_XCB_KHR)
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#include <xcb/xcb.h>
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#elif defined(VK_USE_PLATFORM_MACOS_MVK)
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#include <Cocoa/Cocoa.h>
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#include <Carbon/Carbon.h>
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#include <QuartzCore/CAMetalLayer.h>
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#include <CoreVideo/CVDisplayLink.h>
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#endif
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#include <iostream>
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#include <chrono>
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#include <sys/stat.h>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/glm.hpp>
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#include <string>
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#include <sstream>
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#include <array>
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#include <numeric>
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#include "vulkan/vulkan.h"
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#include "VulkanTools.h"
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#include "camera.hpp"
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#include "keycodes.hpp"
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#include "VulkanDevice.hpp"
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#include "VulkanSwapChain.hpp"
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#include "imgui/imgui.h"
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class VulkanExampleBase
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{
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private:
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float fpsTimer = 0.0f;
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uint32_t frameCounter = 0;
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uint32_t destWidth;
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uint32_t destHeight;
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bool resizing = false;
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void handleMouseMove(int32_t x, int32_t y);
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PFN_vkCreateDebugReportCallbackEXT vkCreateDebugReportCallback;
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PFN_vkDestroyDebugReportCallbackEXT vkDestroyDebugReportCallback;
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VkDebugReportCallbackEXT debugReportCallback;
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struct MultisampleTarget {
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struct {
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VkImage image;
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VkImageView view;
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VkDeviceMemory memory;
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} color;
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struct {
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VkImage image;
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VkImageView view;
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VkDeviceMemory memory;
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} depth;
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} multisampleTarget;
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protected:
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VkInstance instance;
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VkPhysicalDevice physicalDevice;
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VkPhysicalDeviceProperties deviceProperties;
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VkPhysicalDeviceFeatures deviceFeatures;
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VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
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VkDevice device;
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vks::VulkanDevice *vulkanDevice;
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VkQueue queue;
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VkFormat depthFormat;
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VkCommandPool cmdPool;
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VkRenderPass renderPass;
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std::vector<VkFramebuffer>frameBuffers;
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uint32_t currentBuffer = 0;
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VkDescriptorPool descriptorPool;
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VkPipelineCache pipelineCache;
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VulkanSwapChain swapChain;
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std::string title = "Vulkan Example";
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std::string name = "vulkanExample";
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void windowResize();
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public:
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static std::vector<const char*> args;
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uint32_t selectedPhysicalDeviceIndex = 0;
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bool prepared = false;
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uint32_t width = 1280;
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uint32_t height = 720;
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float frameTimer = 1.0f;
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Camera camera;
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glm::vec2 mousePos;
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bool paused = false;
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uint32_t lastFPS = 0;
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struct Settings {
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bool validation = false;
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bool fullscreen = false;
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bool vsync = false;
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bool multiSampling = true;
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VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_4_BIT;
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} settings;
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struct DepthStencil {
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VkImage image;
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VkDeviceMemory mem;
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VkImageView view;
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} depthStencil;
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struct GamePadState {
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glm::vec2 axisLeft = glm::vec2(0.0f);
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glm::vec2 axisRight = glm::vec2(0.0f);
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} gamePadState;
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struct MouseButtons {
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bool left = false;
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bool right = false;
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bool middle = false;
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} mouseButtons;
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// OS specific
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#if defined(_WIN32)
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HWND window;
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HINSTANCE windowInstance;
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#elif defined(VK_USE_PLATFORM_ANDROID_KHR)
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// true if application has focused, false if moved to background
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bool focused = false;
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std::string androidProduct;
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struct TouchPoint {
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int32_t id;
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float x;
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float y;
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bool down = false;
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};
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float pinchDist = 0.0f;
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std::array<TouchPoint, 2> touchPoints;
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#elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
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wl_display *display = nullptr;
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wl_registry *registry = nullptr;
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wl_compositor *compositor = nullptr;
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wl_shell *shell = nullptr;
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wl_seat *seat = nullptr;
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wl_pointer *pointer = nullptr;
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wl_keyboard *keyboard = nullptr;
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wl_surface *surface = nullptr;
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wl_shell_surface *shell_surface = nullptr;
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bool quit = false;
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#elif defined(_DIRECT2DISPLAY)
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bool quit = false;
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#elif defined(VK_USE_PLATFORM_XCB_KHR)
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bool quit = false;
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xcb_connection_t *connection;
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xcb_screen_t *screen;
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xcb_window_t window;
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xcb_intern_atom_reply_t *atom_wm_delete_window;
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#elif defined(VK_USE_PLATFORM_MACOS_MVK)
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NSWindow* window;
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#endif
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#if defined(_WIN32)
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HWND setupWindow(HINSTANCE hinstance, WNDPROC wndproc);
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void handleMessages(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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#elif defined(VK_USE_PLATFORM_ANDROID_KHR)
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static int32_t handleAppInput(struct android_app* app, AInputEvent* event);
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static void handleAppCommand(android_app* app, int32_t cmd);
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#elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
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wl_shell_surface *setupWindow();
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void initWaylandConnection();
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static void registryGlobalCb(void *data, struct wl_registry *registry,
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uint32_t name, const char *interface, uint32_t version);
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void registryGlobal(struct wl_registry *registry, uint32_t name,
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const char *interface, uint32_t version);
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static void registryGlobalRemoveCb(void *data, struct wl_registry *registry,
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uint32_t name);
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static void seatCapabilitiesCb(void *data, wl_seat *seat, uint32_t caps);
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void seatCapabilities(wl_seat *seat, uint32_t caps);
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static void pointerEnterCb(void *data, struct wl_pointer *pointer,
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uint32_t serial, struct wl_surface *surface, wl_fixed_t sx,
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wl_fixed_t sy);
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static void pointerLeaveCb(void *data, struct wl_pointer *pointer,
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uint32_t serial, struct wl_surface *surface);
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static void pointerMotionCb(void *data, struct wl_pointer *pointer,
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uint32_t time, wl_fixed_t sx, wl_fixed_t sy);
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void pointerMotion(struct wl_pointer *pointer,
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uint32_t time, wl_fixed_t sx, wl_fixed_t sy);
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static void pointerButtonCb(void *data, struct wl_pointer *wl_pointer,
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uint32_t serial, uint32_t time, uint32_t button, uint32_t state);
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void pointerButton(struct wl_pointer *wl_pointer,
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uint32_t serial, uint32_t time, uint32_t button, uint32_t state);
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static void pointerAxisCb(void *data, struct wl_pointer *wl_pointer,
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uint32_t time, uint32_t axis, wl_fixed_t value);
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void pointerAxis(struct wl_pointer *wl_pointer,
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uint32_t time, uint32_t axis, wl_fixed_t value);
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static void keyboardKeymapCb(void *data, struct wl_keyboard *keyboard,
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uint32_t format, int fd, uint32_t size);
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static void keyboardEnterCb(void *data, struct wl_keyboard *keyboard,
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uint32_t serial, struct wl_surface *surface, struct wl_array *keys);
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static void keyboardLeaveCb(void *data, struct wl_keyboard *keyboard,
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uint32_t serial, struct wl_surface *surface);
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static void keyboardKeyCb(void *data, struct wl_keyboard *keyboard,
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uint32_t serial, uint32_t time, uint32_t key, uint32_t state);
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void keyboardKey(struct wl_keyboard *keyboard,
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uint32_t serial, uint32_t time, uint32_t key, uint32_t state);
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static void keyboardModifiersCb(void *data, struct wl_keyboard *keyboard,
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uint32_t serial, uint32_t mods_depressed, uint32_t mods_latched,
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uint32_t mods_locked, uint32_t group);
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#elif defined(_DIRECT2DISPLAY)
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//
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#elif defined(VK_USE_PLATFORM_XCB_KHR)
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xcb_window_t setupWindow();
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void initxcbConnection();
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void handleEvent(const xcb_generic_event_t *event);
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#elif defined(VK_USE_PLATFORM_MACOS_MVK)
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NSWindow* setupWindow();
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void mouseDragged(float x, float y);
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void windowWillResize(float x, float y);
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void windowDidResize();
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#endif
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VulkanExampleBase();
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virtual ~VulkanExampleBase();
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void initVulkan();
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virtual VkResult createInstance(bool enableValidation);
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virtual void render() = 0;
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virtual void windowResized();
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virtual void setupFrameBuffer();
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virtual void prepare();
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virtual void fileDropped(std::string filename);
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void initSwapchain();
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void setupSwapChain();
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void renderLoop();
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void renderFrame();
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};
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