120 lines
3.9 KiB
C++
120 lines
3.9 KiB
C++
#pragma once
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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#include <glm/glm.hpp>
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#include <json.hpp>
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#include <vulkan/vulkan.h>
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#include <VulkanTools.h>
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namespace PlumageConfig
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{
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class PlumageConfiguration
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{
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public:
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struct Settings {
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uint32_t width = 1280;
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uint32_t height = 720;
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bool validation = true; // 校验层开关
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bool fullscreen = false; // 全屏开关
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bool vsync = false; // 垂直同步开关
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bool multiSampling = false; // 多重采样
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VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_4_BIT; // 多重采样倍率
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bool rotateModel = true; // 模型自旋转
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uint32_t modelRotateSpeed = 2;
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bool headless = false; // 无头开关
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bool outputPNGimage = false;
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//bool enableSaveToImageSequeue = true; // 图片序列开关(暂时弃用)
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uint32_t startFrameIndex = 1; // 图片序列开始帧
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uint32_t endFrameIndex = 50; // 图片序列结束帧
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uint32_t videoFrameRate = 25; // 视频帧率
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uint32_t selectedPhysicalDeviceIndex = 0;
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float fovX;
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float fovY;
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float cX;
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float cY;
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glm::vec3 bottomCenter;
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glm::vec3 bottomNormal;
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}settings;
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struct FilePath
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{ //model path
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std::string glTFModelFilePath = getAssetPath() + "models/DamagedHelmet/DamagedHelmet.gltf";
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std::string modelVertShaderPath = getAssetPath() + "buster_drone/shaders/glsl/mesh.vert.spv";
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std::string modelFragShaderPath = getAssetPath() + "buster_drone/shaders/glsl/mesh.frag.spv";
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//ui
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std::string uiVertShaderPath = getAssetPath() + "shaders/ui.vert.spv";
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std::string uiFragShaderPath = getAssetPath() + "shaders/ui.frag.spv";
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// skybox path
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std::string skyboxModleFilePath = getAssetPath() + "models/cube.gltf";
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std::string skyboxVertShaderPath = getAssetPath() + "shaders/skybox.vert.spv";
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std::string skyboxFragShaderPath = getAssetPath() + "shaders/skybox.frag.spv";
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std::string iblTexturesFilePath = getAssetPath() + "textures/hdr/gcanyon_cube.ktx";
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//tonemapping
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std::string tonemappingVertShaderPath = getAssetPath() + "buster_drone/shaders/glsl/genbrdflut.vert.spv";
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std::string tonemappingEnableFragShaderPath = getAssetPath() + "buster_drone/shaders/glsl/tonemapping_enable.frag.spv";
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std::string tonemappingDisableFragShaderPath = getAssetPath() + "buster_drone/shaders/glsl/tonemapping_disable.frag.spv";
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// cube map
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std::string irradianceFragShaderPath = getAssetPath() + "shaders/irradiancecube.frag.spv";
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std::string filterVertShaderPath = getAssetPath() + "shaders/filtercube.vert.spv";
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std::string prefilterEnvmapFragShaderPath = getAssetPath() + "shaders/prefilterenvmap.frag.spv";
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//brdf cube map
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std::string brdfVertShaderPath = getAssetPath() + "shaders/genbrdflut.vert.spv";
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std::string brdfFragShaderPath = getAssetPath() + "shaders/genbrdflut.frag.spv";
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// environment map texture
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std::string envMapFilePath = getAssetPath() + "environments/metro_noord_4k_hdr16f_cube.ktx";
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std::string emptyEnvmapFilePath = getAssetPath() + "textures/empty.ktx";
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// pbr shader
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std::string pbrVertShaderPath = getAssetPath() + "shaders/pbr.vert.spv";
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std::string pbrFragShaderPath = getAssetPath() + "shaders/pbr_khr.frag.spv";
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//ttf file path
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std::string ttfFilePath = getAssetPath() + "/data/Roboto-Medium.ttf";
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// output file path
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std::string imageOutputPath = getAssetPath() + "output/imageSequence";
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std::string videoOutputPath = getAssetPath() + "output/video";
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std::string totalImageOutputPath;
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std::string deviceSpecFilePath;
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// script file path
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std::string image2videoBatFilePath = getAssetPath() + "script/image2video.bat";
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std::string image2videoShFilePath = getAssetPath() + "script/image2video.sh";
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// 配置文件路径,命令行传入后保存在这
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std::string configFilePath = getAssetPath() + "config/config.json";
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} filePath;
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void writrConfigurationToJson();
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void readConfigurationToJson(std::string configFilePath);
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PlumageConfiguration();
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~PlumageConfiguration();
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private:
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};
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}
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