plumageRender/3rdparty/gli/external/glm/gtx/float_notmalize.inl

15 lines
331 B
C++

/// @ref gtx_float_normalize
/// @file glm/gtx/float_normalize.inl
#include <limits>
namespace glm
{
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, float, Q> floatNormalize(vec<L, T, Q> const& v)
{
return vec<L, float, Q>(v) / static_cast<float>(std::numeric_limits<T>::max());
}
}//namespace glm