plumageRender/3rdparty/ktx/include/ktxvulkan.h

171 lines
6.2 KiB
C

/* -*- tab-width: 4; -*- */
/* vi: set sw=2 ts=4 expandtab: */
#ifndef KTX_H_C54B42AEE39611E68E1E4FF8C51D1C66
#define KTX_H_C54B42AEE39611E68E1E4FF8C51D1C66
/*
* ©2017 Mark Callow.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @internal
* @file
* @~English
*
* @brief Declares the public functions and structures of the
* KTX Vulkan texture loading API.
*
* A separate header file is used to avoid extra dependencies for those not
* using Vulkan. The nature of the Vulkan API, rampant structures and enums,
* means that vulkan.h must be included. The alternative is duplicating
* unattractively large parts of it.
*
* @author Mark Callow, Edgewise Consulting
*
* $Date$
*/
#include <ktx.h>
#include <vulkan/vulkan.h>
#if 0
/* Avoid Vulkan include file */
#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
#else
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
#endif
VK_DEFINE_HANDLE(VkPhysicalDevice)
VK_DEFINE_HANDLE(VkDevice)
VK_DEFINE_HANDLE(VkQueue)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
* @class ktxVulkanTexture
* @brief Struct for returning information about the Vulkan texture image
* created by the ktxTexture_VkUpload* functions.
*
* Creation of these objects is internal to the upload functions.
*/
typedef struct ktxVulkanTexture
{
VkImage image; /*!< Handle to the Vulkan image created by the loader. */
VkFormat imageFormat; /*!< Format of the image data. */
VkImageLayout imageLayout; /*!< Layout of the created image. Has the same
value as @p layout parameter passed to the
loader. */
VkDeviceMemory deviceMemory; /*!< The memory allocated for the image on
the Vulkan device. */
VkImageViewType viewType; /*!< ViewType corresponding to @p image. Reflects
the dimensionality, cubeness and arrayness
of the image. */
uint32_t width; /*!< The width of the image. */
uint32_t height; /*!< The height of the image. */
uint32_t depth; /*!< The depth of the image. */
uint32_t levelCount; /*!< The number of MIP levels in the image. */
uint32_t layerCount; /*!< The number of array layers in the image. */
} ktxVulkanTexture;
void
ktxVulkanTexture_Destruct(ktxVulkanTexture* This, VkDevice device,
const VkAllocationCallbacks* pAllocator);
/**
* @class ktxVulkanDeviceInfo
* @brief Struct for passing information about the Vulkan device on which
* to create images to the texture image loading functions.
*
* Avoids passing a large number of parameters to each loading function.
* Use of ktxVulkanDeviceInfo_create() or ktxVulkanDeviceInfo_construct() to
* populate this structure is highly recommended.
*
* @code
ktxVulkanDeviceInfo vdi;
ktxVulkanTexture texture;
vdi = ktxVulkanDeviceInfo_create(physicalDevice,
device,
queue,
cmdPool,
&allocator);
ktxLoadVkTextureN("texture_1.ktx", vdi, &texture, NULL, NULL);
// ...
ktxLoadVkTextureN("texture_n.ktx", vdi, &texture, NULL, NULL);
ktxVulkanDeviceInfo_destroy(vdi);
* @endcode
*/
typedef struct ktxVulkanDeviceInfo {
VkPhysicalDevice physicalDevice; /*!< Handle of the physical device. */
VkDevice device; /*!< Handle of the logical device. */
VkQueue queue; /*!< Handle to the queue to which to submit commands. */
VkCommandBuffer cmdBuffer; /*!< Handle of the cmdBuffer to use. */
/** Handle of the command pool from which to allocate the command buffer. */
VkCommandPool cmdPool;
/** Pointer to the allocator to use for the command buffer and created
* images.
*/
const VkAllocationCallbacks* pAllocator;
/** Memory properties of the Vulkan physical device. */
VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
} ktxVulkanDeviceInfo;
ktxVulkanDeviceInfo*
ktxVulkanDeviceInfo_Create(VkPhysicalDevice physicalDevice, VkDevice device,
VkQueue queue, VkCommandPool cmdPool,
const VkAllocationCallbacks* pAllocator);
KTX_error_code
ktxVulkanDeviceInfo_Construct(ktxVulkanDeviceInfo* This,
VkPhysicalDevice physicalDevice, VkDevice device,
VkQueue queue, VkCommandPool cmdPool,
const VkAllocationCallbacks* pAllocator);
void
ktxVulkanDeviceInfo_Destruct(ktxVulkanDeviceInfo* This);
void
ktxVulkanDeviceInfo_Destroy(ktxVulkanDeviceInfo* This);
KTX_error_code
ktxTexture_VkUploadEx(ktxTexture* This, ktxVulkanDeviceInfo* vdi,
ktxVulkanTexture* vkTexture,
VkImageTiling tiling,
VkImageUsageFlags usageFlags,
VkImageLayout layout);
KTX_error_code
ktxTexture_VkUpload(ktxTexture* This, ktxVulkanDeviceInfo* vdi,
ktxVulkanTexture *vkTexture);
VkFormat
ktxTexture_GetVkFormat(ktxTexture* This);
#ifdef __cplusplus
}
#endif
#endif /* KTX_H_A55A6F00956F42F3A137C11929827FE1 */