plumageRender/src/CMakeLists.txt

71 lines
2.6 KiB
CMake

SET(PLUMAGE_RENDER "${CMAKE_CURRENT_SOURCE_DIR}/render")
message("working path ${PLUMAGE_RENDER}")
# Main
set(MAIN_FILE
${PLUMAGE_RENDER}/render.h
${PLUMAGE_RENDER}/render.cpp
)
set(GLTF_MODEL_LOADER
"${PLUMAGE_RENDER}/glTFBoundingBox.h"
"${PLUMAGE_RENDER}/glTFBoundingBox.cpp"
)
# wayland requires additional source files
IF(USE_WAYLAND_WSI)
SET(SOURCE ${SOURCE} ${CMAKE_BINARY_DIR}/xdg-shell-client-protocol.h ${CMAKE_BINARY_DIR}/xdg-shell-protocol.c )
ENDIF()
# Add shaders
#set(SHADER_DIR_GLSL "../data/buster_drone/shaders/glsl")
#file(GLOB SHADERS_GLSL "${SHADER_DIR_GLSL}/*.vert" "${SHADER_DIR_GLSL}/*.frag" "${SHADER_DIR_GLSL}/*.comp" "${SHADER_DIR_GLSL}/*.geom" "${SHADER_DIR_GLSL}/*.tesc" "${SHADER_DIR_GLSL}/*.tese" "${SHADER_DIR_GLSL}/*.mesh" "${SHADER_DIR_GLSL}/*.task" "${SHADER_DIR_GLSL}/*.rgen" "${SHADER_DIR_GLSL}/*.rchit" "${SHADER_DIR_GLSL}/*.rmiss" "${SHADER_DIR_GLSL}/*.rcall")
#set(SHADER_DIR_HLSL "../data/buster_drone/shaders/hlsl")
#file(GLOB SHADERS_HLSL "${SHADER_DIR_HLSL}/*.vert" "${SHADER_DIR_HLSL}/*.frag" "${SHADER_DIR_HLSL}/*.comp" "${SHADER_DIR_HLSL}/*.geom" "${SHADER_DIR_HLSL}/*.tesc" "${SHADER_DIR_HLSL}/*.tese" "${SHADER_DIR_HLSL}/*.mesh" "${SHADER_DIR_HLSL}/*.task" "${SHADER_DIR_HLSL}/*.rgen" "${SHADER_DIR_HLSL}/*.rchit" "${SHADER_DIR_HLSL}/*.rmiss" "${SHADER_DIR_HLSL}/*.rcall")
#source_group("Shaders\\GLSL" FILES ${SHADERS_GLSL})
#source_group("Shaders\\HLSL" FILES ${SHADERS_HLSL})
# Add optional readme / tutorial
#file(GLOB README_FILES "${HOMEWORK_FOLDER}/*.md")
include_directories(${3rdParty_gli_path})
include_directories(${3rdParty_glm_path})
include_directories(${3rdParty_imgui_path})
include_directories(${3rdParty_stb_path})
include_directories(${3rdParty_tinygltf_path})
include_directories(${3rdParty_ktx_path})
include_directories(${3rdParty_ktx_otherInclude_path})
include_directories(${3rdParty_vulkan_path})
include_directories(${lib_base_path})
if(WIN32)
add_executable(${RenderName} WIN32 ${SHADERS_GLSL} ${SHADERS_HLSL}
${MAIN_FILE}
${GLTF_MODEL_LOADER}
"render/glTFModel.h"
"render/glTFModel.cpp"
"render/renderFoundation.h"
"render/renderFoundation.cpp" )
target_link_libraries(${RenderName} base ${Vulkan_LIBRARY} ${WINLIBS})
endif()
set_target_properties(${RenderName} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
if(RESOURCE_INSTALL_DIR)
install(TARGETS ${RenderName} DESTINATION ${CMAKE_INSTALL_BINDIR})
endif()
#if(WIN32)
# target_compile_definitions(MyLib PRIVATE MYLIB_EXPORTS)
#endif(UNIX AND NOT APPLE) # Linux及类似系统
# add_compile_options(-fvisibility=hidden)
# add_compile_options(-fvisibility-inlines-hidden)
#endif()