#pragma once
#include <glm/glm.hpp>
class RenderPushBlock
{
public:
RenderPushBlock();
~RenderPushBlock();
// Getter methods
const glm::mat4 &getMvp() const;
// Setter methods
void setMvp(const glm::mat4 &matrix);
protected:
glm::mat4 mvp;
};