完成加载obj输出三角面片

master
InkSoul 2024-01-31 21:12:25 +08:00
parent 8d51a6f1f3
commit 0e2f47a633
5 changed files with 205 additions and 18 deletions

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@ -3,7 +3,7 @@
# #
# #
add_executable (tinyrender "main.cpp" "tgaimage.h" "tgaimage.cpp") add_executable (tinyrender "main.cpp" "tgaimage.h" "tgaimage.cpp" "objLoader.h" "objLoader.cpp" "geometry.h")
if (CMAKE_VERSION VERSION_GREATER 3.12) if (CMAKE_VERSION VERSION_GREATER 3.12)
set_property(TARGET tinyrender PROPERTY CXX_STANDARD 20) set_property(TARGET tinyrender PROPERTY CXX_STANDARD 20)

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@ -0,0 +1,73 @@
#pragma once
#ifndef _GEOMETRY_H_
#define _GEOMETRY_H_
#include <cmath>
#include <ostream>
template <class t> struct Vec2
{
union
{
struct
{
t u, v;
};
struct
{
t x, y;
};
t raw[2];
};
Vec2(): u(0),v(0){}
Vec2(t _u,t _v):u(_u),v(_v){}
inline Vec2<t> operator + (const Vec2<t>& V) const { return Vec2<t>(u + V.u, v + V.v); }
inline Vec2<t> operator - (const Vec2<t>& V) const { return Vec2<t>(u - V.u, v - V.v); }
inline Vec2<t> operator * (float f) const { return Vec2<t>(u * f, v * f); }
template <class> friend std::ostream& operator<< (std::ostream& s, Vec2<t>& v);
};
template <class t> struct Vec3
{
union
{
struct
{
t x,y,z ;
};
struct
{
t ivert, iuv, inorm;
};
t raw[3];
};
Vec3() : x(0), y(0),z(0) {}
Vec3(t _x, t _y,t _z) :x(_x), y(_y),z(_z) {}
inline Vec3<t> operator ^ (const Vec3<t>& v) const { return Vec3<t>(y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x); }
inline Vec3<t> operator - (const Vec3<t>& v) const { return Vec3<t>(x - v.x, y - v.y,z-v.z); }
inline Vec3<t> operator + (const Vec3<t>& v) const { return Vec3<t>(x + v.x, y + v.y, z + v.z); }
inline Vec3<t> operator * (float f) const { return Vec3<t>(x * f, y * f,z * f); }
inline t operator *(const Vec3<t>& v) const { return x * v.x + y * v.y + z * v.z; }
float norm() const { return std::sqrt(x * x + y * y + z * z); }
Vec3<t>& normalize(t l = 1) { *this = (*this) * (l / norm()); return *this; }
template <class> friend std::ostream& operator<< (std::ostream& s, Vec3<t>& v);
};
typedef Vec2<float> Vec2f;
typedef Vec2<int> Vec2i;
typedef Vec3<float> Vec3f;
typedef Vec3<int> Vec3i;
template <class t> std::ostream& operator<<(std::ostream& s, Vec2<t>& v) {
s << "(" << v.x << ", " << v.y << ")\n";
return s;
}
template <class t> std::ostream& operator<<(std::ostream& s, Vec3<t>& v) {
s << "(" << v.x << ", " << v.y << ","<< v.z << ")\n";
return s;
}
#endif // _GEOMETRY_H_

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@ -1,7 +1,11 @@
#include "tgaimage.h" #include "tgaimage.h"
#include "objLoader.h"
const TGAColor white = TGAColor(255, 255, 255, 255); const TGAColor white = TGAColor(255, 255, 255, 255);
const TGAColor red = TGAColor(255, 0, 0, 255); const TGAColor red = TGAColor(255, 0, 0, 255);
objModel* model = NULL;
const int height = 800;
const int width = 800;
void line(int x0, int y0, int x1, int y1, TGAImage& image, TGAColor color) { void line(int x0, int y0, int x1, int y1, TGAImage& image, TGAColor color) {
@ -17,13 +21,11 @@ void line(int x0, int y0, int x1, int y1, TGAImage& image, TGAColor color) {
std::swap(x0, x1); std::swap(x0, x1);
std::swap(y0, y1); std::swap(y0, y1);
} }
int dx = x1 - x0;
int dy = y1 - y0;
int derror2 = std::abs(dy) * 2;
int error2 = 0;
int y = y0;
for (int x = x0; x <=x1; x++) for (int x = x0; x <=x1; x++)
{ {
float t = (x - x0) / (float)(x1 - x0);
int y = y0 * (1. - t) + y1 * t;
if (steep) if (steep)
{ {
image.set(y, x, color); image.set(y, x, color);
@ -32,28 +34,38 @@ void line(int x0, int y0, int x1, int y1, TGAImage& image, TGAColor color) {
{ {
image.set(x, y, color); image.set(x, y, color);
} }
error2 += derror2;
if (error2 > dx) // 误差值,提供从当前位置到最佳直线的距离
{
y += (y1 > y0 ? 1 : -1);
error2 -= dx * 2;
}
} }
} }
int main(int argc, char** argv) { int main(int argc, char** argv) {
TGAImage image(100, 100, TGAImage::RGB); if (2==argc)
for (int i = 0; i < 1000000; i++)
{ {
line(13, 20, 80, 40, image, white); model = new objModel(argv[1]);
line(20, 13, 40, 80, image, red); }
line(80, 40, 13, 20, image, red); else
{
model = new objModel("obj/african_head.obj");
}
TGAImage image(width, height, TGAImage::RGB);
for (int i = 0; i < model->nfaces(); i++)
{
std::vector<int> face = model->face(i);
for (int j = 0; j < 3; j++)
{
Vec3f v0 = model->vert(face[j]);
Vec3f v1 = model->vert(face[(j + 1) % 3]);
int x0 = (v0.x + 1.) * width / 2.;
int y0 = (v0.y + 1.) * height / 2.;
int x1 = (v1.x + 1.) * width / 2.;
int y1 = (v1.y + 1.) * height / 2.;
line(x0, y0, x1, y1, image, white);
}
} }
image.flip_vertically(); // i want to have the origin at the left bottom corner of the image image.flip_vertically(); // i want to have the origin at the left bottom corner of the image
image.write_tga_file("output.tga"); image.write_tga_file("output.tga");
delete model;
return 0; return 0;
} }

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@ -0,0 +1,74 @@
#include <vector>
#include <string>
#include <iostream>
#include <fstream>
#include <sstream>
#include "objLoader.h"
objModel::objModel(const char* filename) : verts_(), faces_() {
std::cout << "model loading" << std::endl;
std::ifstream in;
in.open(filename, std::ifstream::in);
if (in.fail())
{
std::cout << "fail"<<std::endl;
return;
}
std::string line;
while (!in.eof())
{
std::getline(in, line);
std::istringstream iss(line.c_str());
char trash;
if (!line.compare(0, 2, "v "))
{
iss >> trash;
Vec3f v;
for (int i = 0; i < 3; i++)
{
iss >> v.raw[i];
}
verts_.push_back(v);
}
else if(!line.compare(0,2,"f "))
{
std::vector<int> f;
int itrash, idx;
iss >> trash;
while (iss >> idx >> trash >> itrash >> trash >> itrash)
{
idx--;
f.push_back(idx);
}
faces_.push_back(f);
}
}
std::cout << "vector size: " << verts_.size() << " \nface size: " << faces_.size() << std::endl;
}
objModel::~objModel() {
}
int objModel::nfaces() {
return (int)faces_.size();
}
int objModel::nverts() {
return (int)verts_.size();
}
std::vector<int> objModel::face(int idx) {
return faces_[idx];
}
Vec3f objModel::vert(int i) {
return verts_[i];
}

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@ -0,0 +1,28 @@
#pragma once
#ifndef _OBJLOADER_H_
#define _OBJLOADER_H_
#include <vector>
#include "geometry.h"
class objModel
{
public:
objModel(const char* filename);
~objModel();
int nverts();
int nfaces();
Vec3f vert(int i);
std::vector<int> face(int idx);
private:
std::vector<Vec3f> verts_;
std::vector<std::vector<int>> faces_;
};
#endif