vulkanTutorial/shaders/triangle.vert

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#version 450
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0f, -0.5f),
vec2(0.5f, 0.5f),
vec2(-0.5f, 0.5f)
);
vec3 colors[3] = vec3[](
vec3(1.0,0.0,0.0),
vec3(0.0,1.0,0.0),
vec3(0.0,0.0,1.0)
);
void main(){
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
}