完成顶点缓冲区输入描述创建

master
InkSoul 2024-03-10 23:25:49 +08:00
parent c6d688a055
commit 7e7f530f3f
4 changed files with 52 additions and 16 deletions

View File

@ -954,12 +954,16 @@ void HelloTriangleApplication::createGraphicPipeline()
VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo,fragShaderStageInfo };
//顶点输入
auto bindingDescription = Vertex::getBindingDescription();
auto attributeDescriptions = Vertex::getAttributeDescriptions();
VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertexInputInfo.vertexBindingDescriptionCount = 0;
vertexInputInfo.pVertexBindingDescriptions = nullptr;
vertexInputInfo.vertexAttributeDescriptionCount = 0;
vertexInputInfo.pVertexAttributeDescriptions = nullptr;
vertexInputInfo.vertexBindingDescriptionCount = 1;
vertexInputInfo.pVertexBindingDescriptions = &bindingDescription;
vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size());
vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions.data();
//使用动态状态并保留视口和剪刀裁剪状态
@ -1177,4 +1181,27 @@ int main()
return EXIT_SUCCESS;
}
VkVertexInputBindingDescription HelloTriangleApplication::Vertex::getBindingDescription()
{
VkVertexInputBindingDescription bindingDescription{};
bindingDescription.binding = 0;
bindingDescription.stride = sizeof(Vertex);
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
return bindingDescription;
}
std::array<VkVertexInputAttributeDescription,2> HelloTriangleApplication::Vertex::getAttributeDescriptions()
{
std::array<VkVertexInputAttributeDescription,2> attributeDescriptions{};
attributeDescriptions[0].binding = 0;
attributeDescriptions[0].location = 0;
attributeDescriptions[0].format = VK_FORMAT_R32G32_SFLOAT;
attributeDescriptions[0].offset = offsetof(Vertex, pos);
attributeDescriptions[1].binding = 0;
attributeDescriptions[1].location = 1;
attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
attributeDescriptions[1].offset = offsetof(Vertex, color);
return attributeDescriptions;
}

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@ -8,6 +8,7 @@
#include<GLFW/glfw3.h>
#include<vulkan/vulkan.h>
#include<glm/glm.hpp>
#include <iostream>
#include <optional>
#include <stdexcept>
@ -18,6 +19,7 @@
#include <cstdint>
#include <limits>
#include <algorithm>
#include <array>
#include <fstream>
@ -101,6 +103,20 @@ private:
bool framebufferResized = false;
struct Vertex
{
glm::vec2 pos;
glm::vec3 color;
static VkVertexInputBindingDescription getBindingDescription();
static std::array<VkVertexInputAttributeDescription, 2> getAttributeDescriptions();
};
const std::vector<Vertex> vertices = {
{{0.0f, -0.5f}, {1.0f, 0.0f, 0.0f}},
{{0.5f, 0.5f}, {0.0f, 1.0f, 0.0f}},
{{-0.5f, 0.5f}, {0.0f, 0.0f, 1.0f}}
};
void initWindow(int Width, int Height);
void createInstance();

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@ -1,20 +1,13 @@
#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0f, -0.5f),
vec2(0.5f, 0.5f),
vec2(-0.5f, 0.5f)
);
vec3 colors[3] = vec3[](
vec3(1.0,0.0,0.0),
vec3(0.0,1.0,0.0),
vec3(0.0,0.0,1.0)
);
void main(){
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
gl_Position = vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
}

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