vulkanTutorial/shaders/triangle.vert

20 lines
358 B
GLSL

#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
layout(binding = 0) uniform uniformBufferObject{
mat4 model;
mat4 view;
mat4 proj;
}ubo;
void main(){
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition,0.0,1.0);
fragColor = inColor;
}