vulkanTutorial/VulkanTutorial.h

111 lines
2.3 KiB
C++

// VulkanTutorial.h: 标准系统包含文件的包含文件
// 或项目特定的包含文件。
#pragma once
#define GLFW_INCLUDE_VULKAN
#include<GLFW/glfw3.h>
#include<vulkan/vulkan.h>
#include <iostream>
#include <optional>
#include <stdexcept>
#include <functional>
#include <cstdlib>
#include <set>
VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo,const VkAllocationCallbacks* pAllocator,VkDebugUtilsMessengerEXT* pDebugMessenger);
void DestroyDebugUtilsMessengerEXT(VkInstance instance,VkDebugUtilsMessengerEXT debugMessenger,const VkAllocationCallbacks* pAllocator);
class HelloTriangleApplication
{
public:
HelloTriangleApplication();
~HelloTriangleApplication();
void run(int Width, int Height) {
GLFWwindow* window = initWindow(Width,Height);
initVulkan();
mainLoop(window);
cleanup(window);
}
private:
GLFWwindow* window;
VkInstance instance;
VkDebugUtilsMessengerEXT debugMessenger;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
VkDevice device;
VkPhysicalDeviceFeatures deviceFeatures{};
VkQueue graphicQueue;
VkQueue presentQueue;
VkSurfaceKHR surface;
struct QueueFamilyIndices
{
std::optional<uint32_t> graphicsFamily;
std::optional<uint32_t> presentFamily;
bool isComplete() {
return graphicsFamily.has_value() && presentFamily.has_value();
}
};
GLFWwindow* initWindow(int Width, int Height);
void createInstance();
void initVulkan();
void mainLoop(GLFWwindow* window);
void cleanup(GLFWwindow* window);
bool checkValidationLayerSupport();
std::vector<const char*> getRequiredExtensions();
void showAvailableExtension();
static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageTypes,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
void* pUserData);
void setupDebugMessenger();
void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo);
void createSurface();
void pickPhysicalDevice();
bool isDeviceSuitable(VkPhysicalDevice device);
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device);
void createLogicalDevice();
};
HelloTriangleApplication::HelloTriangleApplication()
{
}
HelloTriangleApplication::~HelloTriangleApplication()
{
}