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			@ -1,7 +1,10 @@
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#include "Config.h"
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#include "Config.h"
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#include <algorithm>
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#include <fstream>
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <locale>
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#include <codecvt>
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#include <sstream>
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ConfigReader::ConfigReader()
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			@ -32,7 +35,9 @@ std::string ConfigReader::trim(const std::string &s)
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bool ConfigReader::load(const std::string &path)
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{
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    std::ifstream file(path);
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    file.imbue(std::locale(std::locale(), new std::codecvt_utf8<wchar_t>));
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    if (!file.is_open())
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    {
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        std::cerr << "无法打开配置文件: " << path << std::endl;
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			@ -1,4 +1,4 @@
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#include "Game.h"
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#include "Game.h"
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#include <iostream>
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			@ -25,14 +25,17 @@ void Game::run()
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void Game::printConfig()
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{
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    auto sym = m_config.getSymbols();
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    std::cout << "符号配置:\n";
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    std::cout << "墙壁: " << sym.getWall() << "\n";
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    std::cout << "空地: " << sym.getEmpty() << "\n";
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    std::cout << "玩家: " << sym.getPlayer() << "\n";
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    std::cout << "怪物: " << sym.getMonster() << "\n";
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    std::cout << "陷阱: " << sym.getTrap() << "\n";
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    std::cout << "出口: " << sym.getExit() << "\n";
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    std::cout << "\n迷宫大小: " << m_config.getMazeWidth() << "x" << m_config.getMazeHeight() << "\n";
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    std::cout << "符号配置:" << std::endl;
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    std::cout << "墙壁: " << sym.getWall() << std::endl;
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    std::cout << "空地: " << sym.getEmpty() << std::endl;
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    std::cout << "玩家: " << sym.getPlayer() << std::endl;
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    std::cout << "怪物: " << sym.getMonster() << std::endl;
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    std::cout << "陷阱: " << sym.getTrap() << std::endl;
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    std::cout << "出口: " << sym.getExit() << std::endl;
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    std::cout << std::endl;
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    std::cout << "迷宫大小: " << m_config.getMazeWidth() << "x" << m_config.getMazeHeight() << std::endl;
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    std::cout << "怪物AI难度: " << m_config.getDifficulty() << std::endl;
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}
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			@ -1,10 +1,10 @@
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[Symbols]
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[Symbols]
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Wall = #
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Player = @
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Monster = M
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Trap = X
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Exit = E
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Empty =  
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Empty =  .
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[Difficulty]
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# 0: 随机移动,1: BFS偏向,2: A*精确追踪
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			@ -1,17 +1,19 @@
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#include "main.h"
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#include "main.h"
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#include <windows.h>
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#include <consoleapi2.h>
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int main()
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{
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    SetConsoleOutputCP(CP_UTF8);
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    SetConsoleCP(CP_UTF8);
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    std::cout << "Hello CMake." << std::endl;
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    Game game;
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    game.loadConfig("F:\\mazzGame\\mazzGame\\src\\config.ini");
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    game.loadConfig("config.ini");
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    game.printConfig();
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    game.initMaze();
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    game.run();
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    system("pause");
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    return 0;
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}
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