plumageRender/src/render/render.cpp

1469 lines
72 KiB
C++
Raw Normal View History

2023-05-26 16:19:12 +08:00
2023-05-17 14:49:05 +08:00
/*
* Vulkan Example - glTF scene loading and rendering
*
* Copyright (C) 2020-2022 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
/*
* Shows how to load and display a simple scene from a glTF file
* Note that this isn't a complete glTF loader and only basic functions are shown here
* This means no complex materials, no animations, no skins, etc.
* For details on how glTF 2.0 works, see the official spec at https://github.com/KhronosGroup/glTF/tree/master/specification/2.0
*
* Other samples will load models using a dedicated model loader with more features (see base/VulkanglTFModel.hpp)
*
* If you are looking for a complete glTF implementation, check out https://github.com/SaschaWillems/Vulkan-glTF-PBR/
*/
2023-05-26 16:19:12 +08:00
#ifndef TINYGLTF_IMPLEMENTATION
#define TINYGLTF_IMPLEMENTATION
#endif
#ifndef STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#endif
2023-05-26 16:19:12 +08:00
#ifndef TINYGLTF_NO_STB_IMAGE_WRITE
#define TINYGLTF_NO_STB_IMAGE_WRITE
#endif
2023-05-26 16:19:12 +08:00
#include "render.h"
#include "GUIFunction.h"
2023-05-17 14:53:31 +08:00
2023-06-02 09:56:49 +08:00
PlumageRender::PlumageRender():
2023-05-25 16:13:37 +08:00
VulkanExampleBase(ENABLE_VALIDATION)
2023-05-17 14:49:05 +08:00
{
2023-06-05 16:40:39 +08:00
title = "plumage render";
2023-05-17 14:49:05 +08:00
}
2023-06-02 09:56:49 +08:00
void PlumageRender::getEnabledFeatures()
2023-05-17 14:53:31 +08:00
{
// Fill mode non solid is required for wireframe display
if (deviceFeatures.fillModeNonSolid) {
enabledFeatures.fillModeNonSolid = VK_TRUE;
};
}
2023-05-17 14:49:05 +08:00
2023-05-17 14:49:05 +08:00
2023-06-02 09:56:49 +08:00
void PlumageRender::buildCommandBuffers()
2023-05-17 14:49:05 +08:00
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
2023-05-17 14:53:31 +08:00
clearValues[0].color = defaultClearColor;
clearValues[0].color = { { 0.25f, 0.25f, 0.25f, 1.0f } };
2023-05-17 14:49:05 +08:00
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = pbrFrameBuffer.fbo.renderPass;
2023-05-17 14:49:05 +08:00
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
const VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
const VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
renderPassBeginInfo.framebuffer = pbrFrameBuffer.fbo.frameBuffer;
2023-05-17 14:49:05 +08:00
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
// Bind scene matrices descriptor to set 0
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.pbrLayout, 0, 1, &descriptorSet, 0, nullptr);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.pbrLayout, 6, 1, &skinDescriptorSet, 0, nullptr);
2023-05-17 14:49:05 +08:00
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, wireframe ? pipelines.wireframe : pipelines.solid);
2023-05-26 16:19:12 +08:00
glTFModel.draw(drawCmdBuffers[i], pipelineLayouts.pbrLayout,false);
2023-05-17 14:49:05 +08:00
vkCmdEndRenderPass(drawCmdBuffers[i]);
2023-05-23 17:32:20 +08:00
{
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.framebuffer = VulkanExampleBase::frameBuffers[i];
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.tonemappingLayout, 0, 1, &tonemappingDescriptorSet, 0, NULL);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.toneMapping);
vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
drawUI(drawCmdBuffers[i]);
vkCmdEndRenderPass(drawCmdBuffers[i]);
}
2023-05-17 14:49:05 +08:00
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
2023-06-05 10:38:28 +08:00
2023-06-01 15:32:08 +08:00
// TO DO:reconstruct with getting file path through struct
2023-06-02 09:56:49 +08:00
void PlumageRender::loadAssets()
2023-05-17 14:49:05 +08:00
{
2023-06-01 15:32:08 +08:00
loadglTFFile(filePath.glTFModelFilePath, glTFModel);
loadglTFFile(filePath.skyboxModleFilePath, skyboxModel, true);
ibltextures.skyboxCube.loadFromFile(filePath.iblTexturesFilePath, VK_FORMAT_R16G16B16A16_SFLOAT, vulkanDevice, queue);
2023-05-17 14:49:05 +08:00
}
2023-06-02 09:56:49 +08:00
void PlumageRender::setupDescriptors()
2023-05-17 14:49:05 +08:00
{
/*
This sample uses separate descriptor sets (and layouts) for the matrices and materials (textures)
*/
2023-05-25 16:13:37 +08:00
//Descriptor Pool Alloc
{
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4),
// One combined image sampler per model image/texture
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, static_cast<uint32_t>(glTFModel.images.size())),
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 4), // Add aditional sampler descriptor
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1)
};
// One set for matrices and one per model image/texture
const uint32_t maxSetCount = static_cast<uint32_t>(glTFModel.images.size()) + 6;
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, maxSetCount);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
2023-05-17 14:49:05 +08:00
2023-05-25 16:13:37 +08:00
// Descriptor set layout for passing matrices ---and precompute texture add in this descriptor
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
{
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0),
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 2),
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 3),
2023-05-17 14:49:05 +08:00
};
VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
2023-05-17 14:49:05 +08:00
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.matrices));
VkDescriptorSetLayoutBinding materialBufferLayoutBinding = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 0);
descriptorSetLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(&materialBufferLayoutBinding, 1);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.materialUniform));
2023-05-17 14:49:05 +08:00
// Descriptor set layout for passing material textures
VkDescriptorSetLayoutBinding setLayoutBinding = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0);
descriptorSetLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(&setLayoutBinding, 1);
2023-05-17 14:49:05 +08:00
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.textures));
setLayoutBinding = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCI, nullptr, &descriptorSetLayouts.ssbo));
2023-05-25 16:13:37 +08:00
//Pbr pipeline layout
{
2023-05-25 16:13:37 +08:00
// Pipeline layout using both descriptor sets (set 0 = matrices, set 1 = material)
std::array<VkDescriptorSetLayout, 7> setLayouts =
{ descriptorSetLayouts.matrices,
descriptorSetLayouts.textures,
descriptorSetLayouts.textures,
descriptorSetLayouts.textures,
descriptorSetLayouts.textures,
descriptorSetLayouts.materialUniform,
descriptorSetLayouts.ssbo
};
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), static_cast<uint32_t>(setLayouts.size()));
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayouts.pbrLayout));
// Descriptor set for scene matrices
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.matrices, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
std::vector<VkWriteDescriptorSet> writeDescriptorSets =
{
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &shaderData.buffer.descriptor),
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &ibltextures.irradianceCube.descriptor),
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, &ibltextures.lutBrdf.descriptor),
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 3, &ibltextures.prefilteredCube.descriptor),
};
vkUpdateDescriptorSets(device, 4, writeDescriptorSets.data(), 0, nullptr);
for (auto& material : glTFModel.materials)
{
const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.materialUniform, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &material.materialData.descriptorSet));
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(
material.materialData.descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &material.materialData.buffer.descriptor);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
}
2023-05-25 16:13:37 +08:00
// Descriptor sets for materials
for (auto& image : glTFModel.images) {
const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.textures, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &image.descriptorSet));
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(image.descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &image.texture.descriptor);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
}
{
const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.ssbo, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &skinDescriptorSet));
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(skinDescriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, &shaderData.skinSSBO.descriptor);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
}
2023-05-17 14:49:05 +08:00
}
2023-05-25 16:13:37 +08:00
//Tone Mapping pipeline layout
{
auto pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.textures, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayouts.tonemappingLayout));
2023-05-17 14:49:05 +08:00
const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.textures, 1);
2023-05-25 16:13:37 +08:00
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &tonemappingDescriptorSet));
auto imageInfo = vks::initializers::descriptorImageInfo(colorSampler, pbrFrameBuffer.color.imageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(tonemappingDescriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageInfo);
2023-05-17 14:49:05 +08:00
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
}
}
2023-06-02 09:56:49 +08:00
void PlumageRender::preparePipelines()
2023-05-17 14:49:05 +08:00
{
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentStateCI = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentStateCI);
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
// Vertex input bindings and attributes
const std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
vks::initializers::vertexInputBindingDescription(0, sizeof(VulkanglTFModel::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
};
const std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, pos)), // Location 0: Position
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, normal)),// Location 1: Normal
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, uv)), // Location 2: Texture coordinates
vks::initializers::vertexInputAttributeDescription(0, 3, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, color)), // Location 3: Color
2023-05-24 17:07:38 +08:00
vks::initializers::vertexInputAttributeDescription(0, 4, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, tangent)), // Location 4 : Tangent
2023-05-17 14:49:05 +08:00
};
VkPipelineVertexInputStateCreateInfo vertexInputStateCI = vks::initializers::pipelineVertexInputStateCreateInfo();
vertexInputStateCI.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
vertexInputStateCI.pVertexBindingDescriptions = vertexInputBindings.data();
vertexInputStateCI.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data();
2023-05-25 11:38:10 +08:00
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {
2023-06-01 15:32:08 +08:00
loadShader(filePath.modelVertShaderPath, VK_SHADER_STAGE_VERTEX_BIT),
loadShader(filePath.modelFragShaderPath, VK_SHADER_STAGE_FRAGMENT_BIT)
2023-05-17 14:49:05 +08:00
};
2023-05-24 17:07:38 +08:00
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayouts.pbrLayout, pbrFrameBuffer.fbo.renderPass, 0);
2023-05-17 14:49:05 +08:00
pipelineCI.pVertexInputState = &vertexInputStateCI;
pipelineCI.pInputAssemblyState = &inputAssemblyStateCI;
pipelineCI.pRasterizationState = &rasterizationStateCI;
pipelineCI.pColorBlendState = &colorBlendStateCI;
pipelineCI.pMultisampleState = &multisampleStateCI;
pipelineCI.pViewportState = &viewportStateCI;
pipelineCI.pDepthStencilState = &depthStencilStateCI;
pipelineCI.pDynamicState = &dynamicStateCI;
pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineCI.pStages = shaderStages.data();
// Solid rendering pipeline
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.solid));
// Wire frame rendering pipeline
if (deviceFeatures.fillModeNonSolid) {
rasterizationStateCI.polygonMode = VK_POLYGON_MODE_LINE;
rasterizationStateCI.lineWidth = 1.0f;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.wireframe));
}
2023-05-25 11:38:10 +08:00
//Create Tone Mapping render pipeline
2023-05-25 16:13:37 +08:00
CreateToneMappingPipeline();
2023-05-17 14:49:05 +08:00
}
2023-05-24 17:07:38 +08:00
2023-06-02 09:56:49 +08:00
void PlumageRender::CreateToneMappingPipeline()
{
if (pipelines.toneMapping != VK_NULL_HANDLE)
{
vkDestroyPipeline(device, pipelines.toneMapping, nullptr);
pipelines.toneMapping = VK_NULL_HANDLE;
}
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
2023-05-25 16:13:37 +08:00
VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
VkPipelineColorBlendAttachmentState blendAttachmentStateCI = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentStateCI);
2023-05-25 16:13:37 +08:00
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
VkPipelineVertexInputStateCreateInfo emptyInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
2023-05-25 16:13:37 +08:00
2023-06-01 15:32:08 +08:00
const std::string fragPath = ToneMapping ? filePath.tonemappingEnableFragShaderPath : filePath.tonemappingDisableFragShaderPath;
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {
2023-06-01 15:32:08 +08:00
loadShader(filePath.tonemappingVertShaderPath, VK_SHADER_STAGE_VERTEX_BIT),
loadShader(fragPath, VK_SHADER_STAGE_FRAGMENT_BIT)
};
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayouts.tonemappingLayout, renderPass, 0);
pipelineCI.pVertexInputState = &emptyInputState;
pipelineCI.pInputAssemblyState = &inputAssemblyStateCI;
pipelineCI.pRasterizationState = &rasterizationStateCI;
pipelineCI.pColorBlendState = &colorBlendStateCI;
pipelineCI.pMultisampleState = &multisampleStateCI;
pipelineCI.pViewportState = &viewportStateCI;
pipelineCI.pDepthStencilState = &depthStencilStateCI;
pipelineCI.pDynamicState = &dynamicStateCI;
pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineCI.pStages = shaderStages.data();
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.toneMapping));
2023-05-17 14:49:05 +08:00
}
2023-05-25 16:13:37 +08:00
//----------------------------Prepare precompute Lighting or BRDF LUT-----------------------------------------------//
//Irradiance map for diffuse lighting
2023-06-02 09:56:49 +08:00
void PlumageRender::GenerateIrradianceCubemap()
2023-05-17 14:49:05 +08:00
{
2023-05-25 16:13:37 +08:00
auto tStart = std::chrono::high_resolution_clock::now();
2023-05-24 16:10:36 +08:00
constexpr VkFormat format = VK_FORMAT_R32G32B32A32_SFLOAT;
constexpr int32_t dim = 64;
const uint32_t numMips = static_cast<uint32_t>(floor(log2(dim))) + 1;
VkImageCreateInfo imageCI = vks::initializers::imageCreateInfo();
imageCI.imageType = VK_IMAGE_TYPE_2D;
imageCI.format = format;
imageCI.extent.width = dim;
imageCI.extent.height = dim;
imageCI.extent.depth = 1;
imageCI.mipLevels = numMips;
imageCI.arrayLayers = 6;
imageCI.samples = VK_SAMPLE_COUNT_1_BIT;
imageCI.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCI.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
imageCI.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
VK_CHECK_RESULT(vkCreateImage(device, &imageCI, nullptr, &ibltextures.irradianceCube.image))
VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(device, ibltextures.irradianceCube.image, &memReqs);
memAlloc.allocationSize = memReqs.size;
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &ibltextures.irradianceCube.deviceMemory))
VK_CHECK_RESULT(vkBindImageMemory(device, ibltextures.irradianceCube.image, ibltextures.irradianceCube.deviceMemory, 0))
VkImageViewCreateInfo viewCI = vks::initializers::imageViewCreateInfo();
viewCI.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
viewCI.format = format;
viewCI.subresourceRange = {};
viewCI.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewCI.subresourceRange.levelCount = numMips;
viewCI.subresourceRange.layerCount = 6;
viewCI.image = ibltextures.irradianceCube.image;
VK_CHECK_RESULT(vkCreateImageView(device, &viewCI, nullptr, &ibltextures.irradianceCube.view))
VkSamplerCreateInfo samplerCI = vks::initializers::samplerCreateInfo();
samplerCI.magFilter = VK_FILTER_LINEAR;
samplerCI.minFilter = VK_FILTER_LINEAR;
samplerCI.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerCI.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.minLod = 0.0f;
samplerCI.maxLod = static_cast<float>(numMips);
samplerCI.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
VK_CHECK_RESULT(vkCreateSampler(device, &samplerCI, nullptr, &ibltextures.irradianceCube.sampler))
ibltextures.irradianceCube.descriptor.imageView = ibltextures.irradianceCube.view;
ibltextures.irradianceCube.descriptor.sampler = ibltextures.irradianceCube.sampler;
ibltextures.irradianceCube.descriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
ibltextures.irradianceCube.device = vulkanDevice;
//Setup Framebuffer and so on
2023-05-25 16:13:37 +08:00
VkAttachmentDescription attDesc = {};
attDesc.format = format;
attDesc.samples = VK_SAMPLE_COUNT_1_BIT;
attDesc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attDesc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attDesc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
2023-05-24 16:10:36 +08:00
VkAttachmentReference colorReference = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
VkSubpassDescription subpassDescription = {};
subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpassDescription.colorAttachmentCount = 1;
subpassDescription.pColorAttachments = &colorReference;
std::array<VkSubpassDependency, 2> dependencies;
dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
dependencies[0].dstSubpass = 0;
dependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
dependencies[1].srcSubpass = 0;
dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
2023-05-25 16:13:37 +08:00
2023-05-24 16:10:36 +08:00
VkRenderPassCreateInfo renderPassCI = vks::initializers::renderPassCreateInfo();
renderPassCI.attachmentCount = 1;
2023-05-25 16:13:37 +08:00
renderPassCI.pAttachments = &attDesc;
2023-05-24 16:10:36 +08:00
renderPassCI.subpassCount = 1;
renderPassCI.pSubpasses = &subpassDescription;
renderPassCI.dependencyCount = 2;
renderPassCI.pDependencies = dependencies.data();
VkRenderPass renderpass;
VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassCI, nullptr, &renderpass));
2023-05-25 16:13:37 +08:00
{
VkImageCreateInfo imageCreateInfo = vks::initializers::imageCreateInfo();
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.extent.width = dim;
imageCreateInfo.extent.height = dim;
imageCreateInfo.extent.depth = 1;
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageCreateInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &offscreen.image))
VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(device, offscreen.image, &memReqs);
memAlloc.allocationSize = memReqs.size;
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreen.memory))
VK_CHECK_RESULT(vkBindImageMemory(device, offscreen.image, offscreen.memory, 0))
VkImageViewCreateInfo colorImageView = vks::initializers::imageViewCreateInfo();
colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
colorImageView.format = format;
colorImageView.flags = 0;
colorImageView.subresourceRange = {};
colorImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
colorImageView.subresourceRange.baseMipLevel = 0;
colorImageView.subresourceRange.levelCount = 1;
colorImageView.subresourceRange.baseArrayLayer = 0;
colorImageView.subresourceRange.layerCount = 1;
colorImageView.image = offscreen.image;
VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &offscreen.view))
VkFramebufferCreateInfo fbufCreateInfo = vks::initializers::framebufferCreateInfo();
fbufCreateInfo.renderPass = renderpass;
fbufCreateInfo.attachmentCount = 1;
fbufCreateInfo.pAttachments = &offscreen.view;
fbufCreateInfo.width = dim;
fbufCreateInfo.height = dim;
fbufCreateInfo.layers = 1;
VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offscreen.framebuffer))
VkCommandBuffer layoutCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
vks::tools::setImageLayout(
layoutCmd,
offscreen.image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
vulkanDevice->flushCommandBuffer(layoutCmd, queue, true);
}
2023-05-24 16:10:36 +08:00
VkDescriptorSetLayout descriptorsetlayout;
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings =
2023-05-25 16:13:37 +08:00
{
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0),
};
2023-05-24 16:10:36 +08:00
VkDescriptorSetLayoutCreateInfo descriptorsetlayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorsetlayoutCI, nullptr, &descriptorsetlayout));
2023-05-25 16:13:37 +08:00
2023-05-24 16:10:36 +08:00
std::vector<VkDescriptorPoolSize> poolSizes = { vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1) };
VkDescriptorPoolCreateInfo descriptorPoolCI = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
VkDescriptorPool descriptorpool;
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCI, nullptr, &descriptorpool));
2023-05-25 16:13:37 +08:00
2023-05-24 16:10:36 +08:00
VkDescriptorSet descriptorset;
2023-05-25 16:13:37 +08:00
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorpool, &descriptorsetlayout, 1);
2023-05-24 16:10:36 +08:00
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorset));
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(descriptorset, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &ibltextures.skyboxCube.descriptor);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
2023-05-25 16:13:37 +08:00
2023-05-24 16:10:36 +08:00
VkPipelineLayout pipelinelayout;
std::vector<VkPushConstantRange> pushConstantRanges =
2023-05-25 16:13:37 +08:00
{
vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(IrradiancePushBlock), 0)
};
2023-05-24 16:10:36 +08:00
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorsetlayout, 1);
pipelineLayoutCI.pushConstantRangeCount = 1;
pipelineLayoutCI.pPushConstantRanges = pushConstantRanges.data();
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelinelayout));
//Pipeline Setting
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1);
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT);
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
2023-05-25 16:13:37 +08:00
const std::vector<VkVertexInputBindingDescription> vertexInputBindings =
2023-05-24 16:10:36 +08:00
{
vks::initializers::vertexInputBindingDescription(0, sizeof(VulkanglTFModel::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
};
const std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, pos)), // Location 0: Position
2023-05-25 16:13:37 +08:00
//vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, normal)),// Location 1: Normal
//vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, uv)), // Location 2: Texture coordinates
//vks::initializers::vertexInputAttributeDescription(0, 3, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, color)), // Location 3: Color
//vks::initializers::vertexInputAttributeDescription(0, 4, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, tangent)), // Location 4 : Tangent
2023-05-24 16:10:36 +08:00
};
VkPipelineVertexInputStateCreateInfo vertexInputStateCI = vks::initializers::pipelineVertexInputStateCreateInfo();
vertexInputStateCI.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
vertexInputStateCI.pVertexBindingDescriptions = vertexInputBindings.data();
vertexInputStateCI.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data();
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelinelayout, renderpass);
pipelineCI.pInputAssemblyState = &inputAssemblyState;
pipelineCI.pRasterizationState = &rasterizationState;
pipelineCI.pColorBlendState = &colorBlendState;
pipelineCI.pMultisampleState = &multisampleState;
pipelineCI.pViewportState = &viewportState;
pipelineCI.pDepthStencilState = &depthStencilState;
pipelineCI.pDynamicState = &dynamicState;
pipelineCI.stageCount = 2;
pipelineCI.pStages = shaderStages.data();
pipelineCI.renderPass = renderpass;
pipelineCI.pVertexInputState = &vertexInputStateCI;
2023-06-01 15:32:08 +08:00
shaderStages[0] = loadShader(filePath.irradianceVertShaderPath, VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(filePath.irradianceFragShaderPath, VK_SHADER_STAGE_FRAGMENT_BIT);
2023-05-24 16:10:36 +08:00
VkPipeline pipeline;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
2023-05-25 16:13:37 +08:00
//Render
2023-05-24 16:10:36 +08:00
VkClearValue clearValues[1];
clearValues[0].color = { { 0.0f, 0.0f, 0.2f, 0.0f } };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderpass;
renderPassBeginInfo.framebuffer = offscreen.framebuffer;
renderPassBeginInfo.renderArea.extent.width = dim;
renderPassBeginInfo.renderArea.extent.height = dim;
renderPassBeginInfo.clearValueCount = 1;
renderPassBeginInfo.pClearValues = clearValues;
//six face in cube map
std::vector<glm::mat4> matrices = {
// POSITIVE_X
glm::rotate(glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(0.0f, 1.0f, 0.0f)), glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// NEGATIVE_X
glm::rotate(glm::rotate(glm::mat4(1.0f), glm::radians(-90.0f), glm::vec3(0.0f, 1.0f, 0.0f)), glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// POSITIVE_Y
glm::rotate(glm::mat4(1.0f), glm::radians(-90.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// NEGATIVE_Y
glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// POSITIVE_Z
glm::rotate(glm::mat4(1.0f), glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// NEGATIVE_Z
glm::rotate(glm::mat4(1.0f), glm::radians(180.0f), glm::vec3(0.0f, 0.0f, 1.0f)),
};
VkCommandBuffer cmdBuf = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
VkViewport viewport = vks::initializers::viewport((float)dim, (float)dim, 0.0f, 1.0f);
VkRect2D scissor = vks::initializers::rect2D(dim, dim, 0, 0);
2023-05-25 16:13:37 +08:00
2023-05-24 16:10:36 +08:00
vkCmdSetViewport(cmdBuf, 0, 1, &viewport);
vkCmdSetScissor(cmdBuf, 0, 1, &scissor);
2023-05-25 16:13:37 +08:00
2023-05-24 16:10:36 +08:00
VkImageSubresourceRange subresourceRange = {};
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresourceRange.baseMipLevel = 0;
subresourceRange.levelCount = numMips;
subresourceRange.layerCount = 6;
2023-05-25 16:13:37 +08:00
2023-05-24 16:10:36 +08:00
vks::tools::setImageLayout(
2023-05-25 16:13:37 +08:00
cmdBuf,
ibltextures.irradianceCube.image,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
subresourceRange);
2023-05-24 16:10:36 +08:00
2023-05-25 16:13:37 +08:00
for(uint32_t m = 0; m < numMips; ++m)
2023-05-24 16:10:36 +08:00
{
2023-05-25 16:13:37 +08:00
for(uint32_t f = 0; f < 6; ++f)
2023-05-24 16:10:36 +08:00
{
viewport.width = static_cast<float>(dim * std::pow(0.5f, m));
viewport.height = static_cast<float>(dim * std::pow(0.5f, m));
vkCmdSetViewport(cmdBuf, 0, 1, &viewport);
// Render scene from cube face's point of view
vkCmdBeginRenderPass(cmdBuf, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
2023-05-25 16:13:37 +08:00
irradiancePushBlock.mvp = glm::perspective((float)(M_PI / 2.0), 1.0f, 0.1f, 512.0f) * matrices[f];
vkCmdPushConstants(cmdBuf, pipelinelayout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(IrradiancePushBlock), &irradiancePushBlock);
2023-05-24 16:10:36 +08:00
vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelinelayout, 0, 1, &descriptorset, 0, NULL);
2023-05-25 16:13:37 +08:00
skyboxModel.draw(cmdBuf, pipelinelayout, false);
2023-05-24 16:10:36 +08:00
vkCmdEndRenderPass(cmdBuf);
vks::tools::setImageLayout(
cmdBuf,
offscreen.image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
VkImageCopy copyRegion = {};
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.layerCount = 1;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.layerCount = 1;
copyRegion.dstSubresource.mipLevel = m;
copyRegion.dstSubresource.baseArrayLayer = f;
copyRegion.extent.width = static_cast<uint32_t>(viewport.width);
copyRegion.extent.height = static_cast<uint32_t>(viewport.height);
copyRegion.extent.depth = 1;
vkCmdCopyImage(
cmdBuf,
offscreen.image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
ibltextures.irradianceCube.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&copyRegion);
vks::tools::setImageLayout(cmdBuf,
offscreen.image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
2023-05-25 16:13:37 +08:00
);
2023-05-24 16:10:36 +08:00
}
}
vks::tools::setImageLayout(cmdBuf,
ibltextures.irradianceCube.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
subresourceRange);
vulkanDevice->flushCommandBuffer(cmdBuf, queue);
vkDestroyRenderPass(device, renderpass, nullptr);
vkDestroyFramebuffer(device, offscreen.framebuffer, nullptr);
vkFreeMemory(device, offscreen.memory, nullptr);
vkDestroyImageView(device, offscreen.view, nullptr);
vkDestroyImage(device, offscreen.image, nullptr);
vkDestroyDescriptorPool(device, descriptorpool, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorsetlayout, nullptr);
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelinelayout, nullptr);
auto tEnd = std::chrono::high_resolution_clock::now();
auto tDiff = std::chrono::duration<double, std::milli>(tEnd - tStart).count();
std::cout << "Generating irradiance cube with " << numMips << " mip levels took " << tDiff << " ms" << std::endl;
}
2023-06-02 09:56:49 +08:00
void PlumageRender::GeneratePrefilteredCubemap()
2023-05-24 16:10:36 +08:00
{
auto tStart = std::chrono::high_resolution_clock::now();
constexpr VkFormat format = VK_FORMAT_R32G32B32A32_SFLOAT;
constexpr int32_t dim = 512;
const uint32_t numMips = static_cast<uint32_t>(floor(log2(dim))) + 1;
VkImageCreateInfo imageCI = vks::initializers::imageCreateInfo();
imageCI.imageType = VK_IMAGE_TYPE_2D;
imageCI.format = format;
imageCI.extent.width = dim;
imageCI.extent.height = dim;
imageCI.extent.depth = 1;
imageCI.mipLevels = numMips;
imageCI.arrayLayers = 6;
imageCI.samples = VK_SAMPLE_COUNT_1_BIT;
imageCI.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCI.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
imageCI.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
VK_CHECK_RESULT(vkCreateImage(device, &imageCI, nullptr, &ibltextures.prefilteredCube.image));
VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(device, ibltextures.prefilteredCube.image, &memReqs);
memAlloc.allocationSize = memReqs.size;
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &ibltextures.prefilteredCube.deviceMemory));
VK_CHECK_RESULT(vkBindImageMemory(device, ibltextures.prefilteredCube.image, ibltextures.prefilteredCube.deviceMemory, 0));
// Image view
VkImageViewCreateInfo viewCI = vks::initializers::imageViewCreateInfo();
viewCI.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
viewCI.format = format;
viewCI.subresourceRange = {};
viewCI.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewCI.subresourceRange.levelCount = numMips;
viewCI.subresourceRange.layerCount = 6;
viewCI.image = ibltextures.prefilteredCube.image;
VK_CHECK_RESULT(vkCreateImageView(device, &viewCI, nullptr, &ibltextures.prefilteredCube.view));
// Sampler
VkSamplerCreateInfo samplerCI = vks::initializers::samplerCreateInfo();
samplerCI.magFilter = VK_FILTER_LINEAR;
samplerCI.minFilter = VK_FILTER_LINEAR;
samplerCI.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerCI.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.minLod = 0.0f;
samplerCI.maxLod = static_cast<float>(numMips);
samplerCI.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
VK_CHECK_RESULT(vkCreateSampler(device, &samplerCI, nullptr, &ibltextures.prefilteredCube.sampler));
ibltextures.prefilteredCube.descriptor.imageView = ibltextures.prefilteredCube.view;
ibltextures.prefilteredCube.descriptor.sampler = ibltextures.prefilteredCube.sampler;
ibltextures.prefilteredCube.descriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
ibltextures.prefilteredCube.device = vulkanDevice;
// FB, Att, RP, Pipe, etc.
VkAttachmentDescription attDesc = {};
// Color attachment
attDesc.format = format;
attDesc.samples = VK_SAMPLE_COUNT_1_BIT;
attDesc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attDesc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attDesc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference colorReference = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
VkSubpassDescription subpassDescription = {};
subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpassDescription.colorAttachmentCount = 1;
subpassDescription.pColorAttachments = &colorReference;
// Use subpass dependencies for layout transitions
std::array<VkSubpassDependency, 2> dependencies;
dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
dependencies[0].dstSubpass = 0;
dependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
dependencies[1].srcSubpass = 0;
dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
// Renderpass
VkRenderPassCreateInfo renderPassCI = vks::initializers::renderPassCreateInfo();
renderPassCI.attachmentCount = 1;
renderPassCI.pAttachments = &attDesc;
renderPassCI.subpassCount = 1;
renderPassCI.pSubpasses = &subpassDescription;
renderPassCI.dependencyCount = 2;
renderPassCI.pDependencies = dependencies.data();
VkRenderPass renderpass;
VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassCI, nullptr, &renderpass));
2023-05-25 16:13:37 +08:00
struct {
VkImage image;
VkImageView view;
VkDeviceMemory memory;
VkFramebuffer framebuffer;
} offscreen;
2023-05-24 16:10:36 +08:00
//framebuffer
{
// Color attachment
VkImageCreateInfo imageCreateInfo = vks::initializers::imageCreateInfo();
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.extent.width = dim;
imageCreateInfo.extent.height = dim;
imageCreateInfo.extent.depth = 1;
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageCreateInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &offscreen.image));
VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(device, offscreen.image, &memReqs);
memAlloc.allocationSize = memReqs.size;
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreen.memory));
VK_CHECK_RESULT(vkBindImageMemory(device, offscreen.image, offscreen.memory, 0));
VkImageViewCreateInfo colorImageView = vks::initializers::imageViewCreateInfo();
colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
colorImageView.format = format;
colorImageView.flags = 0;
colorImageView.subresourceRange = {};
colorImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
colorImageView.subresourceRange.baseMipLevel = 0;
colorImageView.subresourceRange.levelCount = 1;
colorImageView.subresourceRange.baseArrayLayer = 0;
colorImageView.subresourceRange.layerCount = 1;
colorImageView.image = offscreen.image;
VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &offscreen.view));
VkFramebufferCreateInfo fbufCreateInfo = vks::initializers::framebufferCreateInfo();
fbufCreateInfo.renderPass = renderpass;
fbufCreateInfo.attachmentCount = 1;
fbufCreateInfo.pAttachments = &offscreen.view;
fbufCreateInfo.width = dim;
fbufCreateInfo.height = dim;
fbufCreateInfo.layers = 1;
VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offscreen.framebuffer));
VkCommandBuffer layoutCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
vks::tools::setImageLayout(
layoutCmd,
offscreen.image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
vulkanDevice->flushCommandBuffer(layoutCmd, queue, true);
}
2023-05-25 16:13:37 +08:00
// Descriptors
VkDescriptorSetLayout descriptorsetlayout;
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0),
};
VkDescriptorSetLayoutCreateInfo descriptorsetlayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorsetlayoutCI, nullptr, &descriptorsetlayout));
// Descriptor Pool
std::vector<VkDescriptorPoolSize> poolSizes = { vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1) };
VkDescriptorPoolCreateInfo descriptorPoolCI = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
VkDescriptorPool descriptorpool;
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCI, nullptr, &descriptorpool));
VkDescriptorSet descriptorset;
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorpool, &descriptorsetlayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorset));
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(descriptorset, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &ibltextures.skyboxCube.descriptor);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
struct PushBlock {
glm::mat4 mvp;
float roughness;
uint32_t numSamples = 32u;
} pushBlock;
std::vector<VkPushConstantRange> pushConstantRanges = {
vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(PushBlock), 0),
};
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorsetlayout, 1);
pipelineLayoutCI.pushConstantRangeCount = 1;
pipelineLayoutCI.pPushConstantRanges = pushConstantRanges.data();
VkPipelineLayout pipelinelayout;
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelinelayout));
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1);
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT);
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
const std::vector<VkVertexInputBindingDescription> vertexInputBindings =
{
vks::initializers::vertexInputBindingDescription(0, sizeof(VulkanglTFModel::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
};
2023-05-24 16:10:36 +08:00
2023-05-25 16:13:37 +08:00
const std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, pos)), // Location 0: Position
};
VkPipelineVertexInputStateCreateInfo vertexInputStateCI = vks::initializers::pipelineVertexInputStateCreateInfo();
vertexInputStateCI.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
vertexInputStateCI.pVertexBindingDescriptions = vertexInputBindings.data();
vertexInputStateCI.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data();
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelinelayout, renderpass);
pipelineCI.pInputAssemblyState = &inputAssemblyState;
pipelineCI.pRasterizationState = &rasterizationState;
pipelineCI.pColorBlendState = &colorBlendState;
pipelineCI.pMultisampleState = &multisampleState;
pipelineCI.pViewportState = &viewportState;
pipelineCI.pDepthStencilState = &depthStencilState;
pipelineCI.pDynamicState = &dynamicState;
pipelineCI.stageCount = 2;
pipelineCI.pStages = shaderStages.data();
pipelineCI.renderPass = renderpass;
pipelineCI.pVertexInputState = &vertexInputStateCI;
2023-06-01 15:32:08 +08:00
shaderStages[0] = loadShader(filePath.prefilterVertShaderPath, VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(filePath.prefilterFragShaderPath, VK_SHADER_STAGE_FRAGMENT_BIT);
2023-05-25 16:13:37 +08:00
VkPipeline pipeline;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
//Render & build cmd
VkClearValue clearValues[1];
clearValues[0].color = { { 0.0f, 0.0f, 0.2f, 0.0f } };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
// Reuse render pass from example pass
renderPassBeginInfo.renderPass = renderpass;
renderPassBeginInfo.framebuffer = offscreen.framebuffer;
renderPassBeginInfo.renderArea.extent.width = dim;
renderPassBeginInfo.renderArea.extent.height = dim;
renderPassBeginInfo.clearValueCount = 1;
renderPassBeginInfo.pClearValues = clearValues;
std::vector<glm::mat4> matrices = {
// POSITIVE_X
glm::rotate(glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(0.0f, 1.0f, 0.0f)), glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// NEGATIVE_X
glm::rotate(glm::rotate(glm::mat4(1.0f), glm::radians(-90.0f), glm::vec3(0.0f, 1.0f, 0.0f)), glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// POSITIVE_Y
glm::rotate(glm::mat4(1.0f), glm::radians(-90.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// NEGATIVE_Y
glm::rotate(glm::mat4(1.0f), glm::radians(90.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// POSITIVE_Z
glm::rotate(glm::mat4(1.0f), glm::radians(180.0f), glm::vec3(1.0f, 0.0f, 0.0f)),
// NEGATIVE_Z
glm::rotate(glm::mat4(1.0f), glm::radians(180.0f), glm::vec3(0.0f, 0.0f, 1.0f)),
};
VkCommandBuffer cmdBuf = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
VkViewport viewport = vks::initializers::viewport((float)dim, (float)dim, 0.0f, 1.0f);
VkRect2D scissor = vks::initializers::rect2D(dim, dim, 0, 0);
vkCmdSetViewport(cmdBuf, 0, 1, &viewport);
vkCmdSetScissor(cmdBuf, 0, 1, &scissor);
VkImageSubresourceRange subresourceRange = {};
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresourceRange.baseMipLevel = 0;
subresourceRange.levelCount = numMips;
subresourceRange.layerCount = 6;
vks::tools::setImageLayout(
cmdBuf,
ibltextures.prefilteredCube.image,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
subresourceRange);
for (uint32_t m = 0; m < numMips; ++m)
{
//mip level according to roughness
pushBlock.roughness = float(m) / float(numMips - 1);
for (uint32_t f = 0; f < 6; ++f)
2023-05-24 16:10:36 +08:00
{
2023-05-25 16:13:37 +08:00
viewport.width = static_cast<float>(dim * std::pow(0.5f, m));
viewport.height = static_cast<float>(dim * std::pow(0.5f, m));
vkCmdSetViewport(cmdBuf, 0, 1, &viewport);
// Render scene from cube face's point of view
vkCmdBeginRenderPass(cmdBuf, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
2023-05-24 16:10:36 +08:00
2023-05-25 16:13:37 +08:00
// Update shader push constant block
pushBlock.mvp = glm::perspective((float)(M_PI / 2.0), 1.0f, 0.1f, 512.0f) * matrices[f];
2023-05-24 16:10:36 +08:00
2023-05-25 16:13:37 +08:00
vkCmdPushConstants(cmdBuf, pipelinelayout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushBlock), &pushBlock);
vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelinelayout, 0, 1, &descriptorset, 0, nullptr);
skyboxModel.draw(cmdBuf, pipelinelayout, false);
vkCmdEndRenderPass(cmdBuf);
2023-05-24 16:10:36 +08:00
2023-05-25 16:13:37 +08:00
vks::tools::setImageLayout(
cmdBuf,
offscreen.image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
VkImageCopy copyRegion{};
copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.srcSubresource.baseArrayLayer = 0;
copyRegion.srcSubresource.mipLevel = 0;
copyRegion.srcSubresource.layerCount = 1;
copyRegion.srcOffset = { 0, 0, 0 };
copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.dstSubresource.baseArrayLayer = f;
copyRegion.dstSubresource.mipLevel = m;
copyRegion.dstSubresource.layerCount = 1;
copyRegion.dstOffset = { 0, 0, 0 };
copyRegion.extent.width = static_cast<uint32_t>(viewport.width);
copyRegion.extent.height = static_cast<uint32_t>(viewport.height);
copyRegion.extent.depth = 1;
vkCmdCopyImage(
cmdBuf,
offscreen.image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
ibltextures.prefilteredCube.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&copyRegion);
2023-05-24 16:10:36 +08:00
2023-05-25 16:13:37 +08:00
//Reset frame buffer image layout
vks::tools::setImageLayout(
cmdBuf,
offscreen.image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
2023-05-24 16:10:36 +08:00
}
}
2023-05-25 16:13:37 +08:00
//Set format shader read
vks::tools::setImageLayout(
cmdBuf,
ibltextures.prefilteredCube.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
subresourceRange);
vulkanDevice->flushCommandBuffer(cmdBuf, queue);
vkDestroyRenderPass(device, renderpass, nullptr);
vkDestroyFramebuffer(device, offscreen.framebuffer, nullptr);
vkFreeMemory(device, offscreen.memory, nullptr);
vkDestroyImageView(device, offscreen.view, nullptr);
vkDestroyImage(device, offscreen.image, nullptr);
vkDestroyDescriptorPool(device, descriptorpool, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorsetlayout, nullptr);
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelinelayout, nullptr);
auto tEnd = std::chrono::high_resolution_clock::now();
auto tDiff = std::chrono::duration<double, std::milli>(tEnd - tStart).count();
std::cout << "Generating pre-filtered environment cube with " << numMips << " mip levels took " << tDiff << " ms" << std::endl;
2023-05-25 16:13:37 +08:00
}
2023-06-02 09:56:49 +08:00
void PlumageRender::GenerateBRDFLUT()
2023-05-24 16:10:36 +08:00
{
auto tStart = std::chrono::high_resolution_clock::now();
constexpr VkFormat format = VK_FORMAT_R16G16_SFLOAT;
constexpr int32_t dim = 512;
// Image
VkImageCreateInfo imageCI = vks::initializers::imageCreateInfo();
imageCI.imageType = VK_IMAGE_TYPE_2D;
imageCI.format = format;
imageCI.extent.width = dim;
imageCI.extent.height = dim;
imageCI.extent.depth = 1;
imageCI.mipLevels = 1;
imageCI.arrayLayers = 1;
imageCI.samples = VK_SAMPLE_COUNT_1_BIT;
imageCI.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCI.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
VK_CHECK_RESULT(vkCreateImage(device, &imageCI, nullptr, &ibltextures.lutBrdf.image));
VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements(device, ibltextures.lutBrdf.image, &memReqs);
memAlloc.allocationSize = memReqs.size;
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &ibltextures.lutBrdf.deviceMemory));
VK_CHECK_RESULT(vkBindImageMemory(device, ibltextures.lutBrdf.image, ibltextures.lutBrdf.deviceMemory, 0));
// Image view
VkImageViewCreateInfo viewCI = vks::initializers::imageViewCreateInfo();
viewCI.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewCI.format = format;
viewCI.subresourceRange = {};
viewCI.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewCI.subresourceRange.levelCount = 1;
viewCI.subresourceRange.layerCount = 1;
viewCI.image = ibltextures.lutBrdf.image;
VK_CHECK_RESULT(vkCreateImageView(device, &viewCI, nullptr, &ibltextures.lutBrdf.view));
// Sampler
VkSamplerCreateInfo samplerCI = vks::initializers::samplerCreateInfo();
samplerCI.magFilter = VK_FILTER_LINEAR;
samplerCI.minFilter = VK_FILTER_LINEAR;
samplerCI.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerCI.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerCI.minLod = 0.0f;
samplerCI.maxLod = 1.0f;
samplerCI.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
VK_CHECK_RESULT(vkCreateSampler(device, &samplerCI, nullptr, &ibltextures.lutBrdf.sampler));
ibltextures.lutBrdf.descriptor.imageView = ibltextures.lutBrdf.view;
ibltextures.lutBrdf.descriptor.sampler = ibltextures.lutBrdf.sampler;
ibltextures.lutBrdf.descriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
ibltextures.lutBrdf.device = vulkanDevice;
// FB, Att, RP, Pipe, etc.
VkAttachmentDescription attDesc = {};
// Color attachment
attDesc.format = format;
attDesc.samples = VK_SAMPLE_COUNT_1_BIT;
attDesc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attDesc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attDesc.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkAttachmentReference colorReference = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
VkSubpassDescription subpassDescription = {};
subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpassDescription.colorAttachmentCount = 1;
subpassDescription.pColorAttachments = &colorReference;
// Use subpass dependencies for layout transitions
std::array<VkSubpassDependency, 2> dependencies;
dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL;
dependencies[0].dstSubpass = 0;
dependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
dependencies[1].srcSubpass = 0;
dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL;
dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
// Create the actual render pass
2023-05-24 16:10:36 +08:00
VkRenderPassCreateInfo renderPassCI = vks::initializers::renderPassCreateInfo();
renderPassCI.attachmentCount = 1;
renderPassCI.pAttachments = &attDesc;
renderPassCI.subpassCount = 1;
renderPassCI.pSubpasses = &subpassDescription;
renderPassCI.dependencyCount = 2;
renderPassCI.pDependencies = dependencies.data();
VkRenderPass renderpass;
VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassCI, nullptr, &renderpass));
VkFramebufferCreateInfo framebufferCI = vks::initializers::framebufferCreateInfo();
framebufferCI.renderPass = renderpass;
framebufferCI.attachmentCount = 1;
framebufferCI.pAttachments = &ibltextures.lutBrdf.view;
framebufferCI.width = dim;
framebufferCI.height = dim;
framebufferCI.layers = 1;
VkFramebuffer framebuffer;
VK_CHECK_RESULT(vkCreateFramebuffer(device, &framebufferCI, nullptr, &framebuffer));
// Descriptors
VkDescriptorSetLayout descriptorsetlayout;
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {};
VkDescriptorSetLayoutCreateInfo descriptorsetlayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorsetlayoutCI, nullptr, &descriptorsetlayout));
// Descriptor Pool
std::vector<VkDescriptorPoolSize> poolSizes = { vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1) };
VkDescriptorPoolCreateInfo descriptorPoolCI = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
VkDescriptorPool descriptorpool;
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCI, nullptr, &descriptorpool));
// Descriptor sets
VkDescriptorSet descriptorset;
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorpool, &descriptorsetlayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorset));
// Pipeline layout
VkPipelineLayout pipelinelayout;
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorsetlayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelinelayout));
// Pipeline
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1);
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT);
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
VkPipelineVertexInputStateCreateInfo emptyInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelinelayout, renderpass);
pipelineCI.pInputAssemblyState = &inputAssemblyState;
pipelineCI.pRasterizationState = &rasterizationState;
pipelineCI.pColorBlendState = &colorBlendState;
pipelineCI.pMultisampleState = &multisampleState;
pipelineCI.pViewportState = &viewportState;
pipelineCI.pDepthStencilState = &depthStencilState;
pipelineCI.pDynamicState = &dynamicState;
pipelineCI.stageCount = 2;
pipelineCI.pStages = shaderStages.data();
pipelineCI.pVertexInputState = &emptyInputState;
// Look-up-table (from BRDF) pipeline
2023-06-01 15:32:08 +08:00
shaderStages[0] = loadShader(filePath.brdfVertShaderPath, VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(filePath.brdfFragShaderPath, VK_SHADER_STAGE_FRAGMENT_BIT);
2023-05-24 16:10:36 +08:00
VkPipeline pipeline;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
// Render
VkClearValue clearValues[1];
clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderpass;
renderPassBeginInfo.renderArea.extent.width = dim;
renderPassBeginInfo.renderArea.extent.height = dim;
renderPassBeginInfo.clearValueCount = 1;
renderPassBeginInfo.pClearValues = clearValues;
renderPassBeginInfo.framebuffer = framebuffer;
VkCommandBuffer cmdBuf = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
vkCmdBeginRenderPass(cmdBuf, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vks::initializers::viewport((float)dim, (float)dim, 0.0f, 1.0f);
VkRect2D scissor = vks::initializers::rect2D(dim, dim, 0, 0);
vkCmdSetViewport(cmdBuf, 0, 1, &viewport);
vkCmdSetScissor(cmdBuf, 0, 1, &scissor);
vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdDraw(cmdBuf, 3, 1, 0, 0);
vkCmdEndRenderPass(cmdBuf);
vulkanDevice->flushCommandBuffer(cmdBuf, queue);
vkQueueWaitIdle(queue);
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelinelayout, nullptr);
vkDestroyRenderPass(device, renderpass, nullptr);
vkDestroyFramebuffer(device, framebuffer, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorsetlayout, nullptr);
vkDestroyDescriptorPool(device, descriptorpool, nullptr);
auto tEnd = std::chrono::high_resolution_clock::now();
auto tDiff = std::chrono::duration<double, std::milli>(tEnd - tStart).count();
std::cout << "Generating BRDF LUT took " << tDiff << " ms" << std::endl;
2023-05-25 16:13:37 +08:00
}
//----------------------------End Precompute brick------------------------------------------------------------------//
2023-05-23 11:30:21 +08:00
#pragma region pbr render pass setting
2023-06-02 09:56:49 +08:00
void PlumageRender::createAttachment(
2023-05-25 16:13:37 +08:00
VkFormat format,
VkImageUsageFlagBits usage,
FrameBufferAttachment* attachment,
uint32_t width,
uint32_t height)
2023-05-23 11:30:21 +08:00
{
VkImageAspectFlags aspectMask = 0;
VkImageUsageFlags imageUsage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
attachment->format = format;
if (usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
{
aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageUsage |= VK_IMAGE_USAGE_SAMPLED_BIT;
}
if (usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
{
aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
if (format >= VK_FORMAT_D16_UNORM_S8_UINT)
aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
assert(aspectMask > 0);
VkImageCreateInfo image = vks::initializers::imageCreateInfo();
image.imageType = VK_IMAGE_TYPE_2D;
image.format = format;
image.extent.width = width;
image.extent.height = height;
image.extent.depth = 1;
image.mipLevels = 1;
image.arrayLayers = 1;
image.samples = VK_SAMPLE_COUNT_1_BIT;
image.tiling = VK_IMAGE_TILING_OPTIMAL;
image.usage = imageUsage | usage;
VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs;
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &attachment->image));
vkGetImageMemoryRequirements(device, attachment->image, &memReqs);
memAlloc.allocationSize = memReqs.size;
memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &attachment->deviceMemory));
VK_CHECK_RESULT(vkBindImageMemory(device, attachment->image, attachment->deviceMemory, 0));
VkImageViewCreateInfo imageView = vks::initializers::imageViewCreateInfo();
imageView.viewType = VK_IMAGE_VIEW_TYPE_2D;
imageView.format = format;
imageView.subresourceRange = {};
imageView.subresourceRange.aspectMask = aspectMask;
imageView.subresourceRange.baseMipLevel = 0;
imageView.subresourceRange.levelCount = 1;
imageView.subresourceRange.baseArrayLayer = 0;
imageView.subresourceRange.layerCount = 1;
imageView.image = attachment->image;
VK_CHECK_RESULT(vkCreateImageView(device, &imageView, nullptr, &attachment->imageView));
}
#pragma endregion
2023-05-17 14:49:05 +08:00
// Prepare and initialize uniform buffer containing shader uniforms
2023-06-02 09:56:49 +08:00
void PlumageRender::prepareUniformBuffers()
2023-05-17 14:49:05 +08:00
{
// Vertex shader uniform buffer block
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&shaderData.buffer,
sizeof(shaderData.values)));
2023-05-25 16:13:37 +08:00
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&shaderData.skinSSBO,
sizeof(glm::mat4) * glTFModel.nodeCount));
2023-05-23 11:30:21 +08:00
2023-05-17 14:49:05 +08:00
// Map persistent
VK_CHECK_RESULT(shaderData.buffer.map());
2023-05-25 16:13:37 +08:00
VK_CHECK_RESULT(shaderData.skinSSBO.map());
for (auto& material : glTFModel.materials)
{
VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
&material.materialData.buffer,
sizeof(VulkanglTFModel::MaterialData::Values),
&material.materialData.values));
}
2023-05-17 14:49:05 +08:00
updateUniformBuffers();
}
2023-06-02 09:56:49 +08:00
void PlumageRender::updateUniformBuffers()
2023-05-17 14:49:05 +08:00
{
shaderData.values.projection = camera.matrices.perspective;
shaderData.values.model = camera.matrices.view;
2023-05-17 14:53:31 +08:00
shaderData.values.viewPos = camera.viewPos;
2023-05-25 16:13:37 +08:00
shaderData.values.bFlagSet.x = normalMapping;
shaderData.values.bFlagSet.y = pbrEnabled;
2023-05-17 14:49:05 +08:00
memcpy(shaderData.buffer.mapped, &shaderData.values, sizeof(shaderData.values));
}
2023-06-02 09:56:49 +08:00
void PlumageRender::prepare()
2023-05-17 14:49:05 +08:00
{
VulkanExampleBase::prepare();
loadAssets();
2023-05-25 16:13:37 +08:00
GenerateBRDFLUT();
GenerateIrradianceCubemap();
GeneratePrefilteredCubemap();
2023-05-17 14:49:05 +08:00
prepareUniformBuffers();
setupDescriptors();
preparePipelines();
buildCommandBuffers();
prepared = true;
}
2023-06-02 09:56:49 +08:00
void PlumageRender::render()
2023-05-17 14:49:05 +08:00
{
renderFrame();
if (camera.updated) {
updateUniformBuffers();
}
if (!paused && glTFModel.animations.size() > 0)
{
2023-05-25 16:13:37 +08:00
glTFModel.updateAnimation(frameTimer, shaderData.skinSSBO);
}
2023-05-17 14:49:05 +08:00
}
2023-06-02 09:56:49 +08:00
void PlumageRender::viewChanged()
2023-05-17 14:49:05 +08:00
{
updateUniformBuffers();
}
2023-06-02 09:56:49 +08:00
void PlumageRender::OnUpdateUIOverlay(vks::UIOverlay *overlay)
2023-05-17 14:49:05 +08:00
{
2023-06-01 16:41:14 +08:00
GUIFunction guiFunc{};
2023-05-17 14:49:05 +08:00
if (overlay->header("Settings")) {
if (overlay->checkBox("Wireframe", &wireframe)) {
buildCommandBuffers();
}
2023-05-25 16:13:37 +08:00
if (overlay->checkBox("NormalMapping", &normalMapping))
{
}
if (overlay->checkBox("ToneMapping", &ToneMapping))
{
CreateToneMappingPipeline();
}
if (overlay->checkBox("PbrIndirect", &pbrEnabled))
{
}
2023-05-17 14:49:05 +08:00
}
2023-06-01 09:32:07 +08:00
2023-05-18 11:49:09 +08:00
if (overlay->header("Animation"))
{
2023-05-25 16:13:37 +08:00
overlay->checkBox("Pause", &paused);
2023-05-17 14:49:05 +08:00
}
2023-06-01 09:32:07 +08:00
if (overlay->header("file"))
{
if (overlay->button("select model"))
{
2023-06-01 16:41:14 +08:00
2023-06-01 10:48:46 +08:00
std::string strModelFilePath;
strModelFilePath = guiFunc.openFileFolderDialog();
filePath.glTFModelFilePath = strModelFilePath;
2023-06-02 14:29:20 +08:00
loadAssets();
2023-06-01 16:41:14 +08:00
}
if(overlay->button("select vertex Shader"))
2023-06-01 16:41:14 +08:00
{
std::string strFilePath;
strFilePath = guiFunc.openFileFolderDialog();
2023-06-01 17:26:15 +08:00
filePath.modelVertShaderPath = strFilePath;
2023-06-01 16:41:14 +08:00
loadAssets();
updateUniformBuffers();
}
if (overlay->button("select fragment Shader"))
{
2023-06-01 16:41:14 +08:00
std::string strFilePath;
strFilePath = guiFunc.openFileFolderDialog();
filePath.modelFragShaderPath = strFilePath;
loadAssets();
updateUniformBuffers();
}
}
2023-05-17 14:49:05 +08:00
}
2023-05-25 16:27:50 +08:00
2023-05-17 14:49:05 +08:00
2023-06-02 14:29:20 +08:00
PLUMAGE_RENDER_MAIN()