Update homework1.cpp

pull/2/head
ink-soul 2023-05-25 11:38:10 +08:00
parent 7d36d173f6
commit 054599f6b0
1 changed files with 93 additions and 170 deletions

View File

@ -30,8 +30,6 @@
void VulkanglTFModel::loadImages(tinygltf::Model& input) void VulkanglTFModel::loadImages(tinygltf::Model& input)
{ {
// Images can be stored inside the glTF (which is the case for the sample model), so instead of directly
// loading them from disk, we fetch them from the glTF loader and upload the buffers
images.resize(input.images.size()); images.resize(input.images.size());
for (size_t i = 0; i < input.images.size(); i++) { for (size_t i = 0; i < input.images.size(); i++) {
tinygltf::Image& glTFImage = input.images[i]; tinygltf::Image& glTFImage = input.images[i];
@ -290,179 +288,138 @@
void VulkanglTFModel::loadNode(const tinygltf::Node& inputNode, const tinygltf::Model& input, VulkanglTFModel::Node* parent, uint32_t nodeIndex, std::vector<uint32_t>& indexBuffer, std::vector<VulkanglTFModel::Vertex>& vertexBuffer) void VulkanglTFModel::loadNode(const tinygltf::Node& inputNode, const tinygltf::Model& input, VulkanglTFModel::Node* parent, uint32_t nodeIndex, std::vector<uint32_t>& indexBuffer, std::vector<VulkanglTFModel::Vertex>& vertexBuffer)
{ {
VulkanglTFModel::Node* node = new VulkanglTFModel::Node{}; VulkanglTFModel::Node* node = new VulkanglTFModel::Node{};
node->parent = parent;
node->matrix = glm::mat4(1.0f); node->matrix = glm::mat4(1.0f);
node->parent = parent;
node->index = nodeIndex; node->index = nodeIndex;
node->skin = inputNode.skin;
//get distributions of node // Get the local node matrix
if (inputNode.translation.size() == 3) // It's either made up from translation, rotation, scale or a 4x4 matrix
{ if (inputNode.translation.size() == 3) {
node->matrix =glm::translate(node->matrix,glm::vec3(glm::make_vec3(inputNode.translation.data()))); node->matrix = glm::translate(node->matrix, glm::vec3(glm::make_vec3(inputNode.translation.data())));
} }
if (inputNode.rotation.size() == 4) {
if (inputNode.rotation.size() == 4)
{ //rotation is given by quaternion
glm::quat q = glm::make_quat(inputNode.rotation.data()); glm::quat q = glm::make_quat(inputNode.rotation.data());
node->matrix = glm::mat4(q); node->matrix *= glm::mat4(q);
} }
if (inputNode.scale.size() == 3) {
if (inputNode.scale.size() == 3) node->matrix = glm::scale(node->matrix, glm::vec3(glm::make_vec3(inputNode.scale.data())));
{
node->matrix =glm::scale(node->matrix,glm::vec3(glm::make_vec3(inputNode.scale.data())));
} }
if (inputNode.matrix.size() == 16) {
if (inputNode.matrix.size() == 16)
{
node->matrix = glm::make_mat4x4(inputNode.matrix.data()); node->matrix = glm::make_mat4x4(inputNode.matrix.data());
} };
//find children of nodes if exists // Load node's children
if (inputNode.children.size() > 0) if (inputNode.children.size() > 0) {
{ for (size_t i = 0; i < inputNode.children.size(); i++) {
for (size_t i = 0; i < inputNode.children.size(); i++)
{
loadNode(input.nodes[inputNode.children[i]], input, node, inputNode.children[i], indexBuffer, vertexBuffer); loadNode(input.nodes[inputNode.children[i]], input, node, inputNode.children[i], indexBuffer, vertexBuffer);
} }
} }
//load meshes in nodes if exists
if (inputNode.mesh > -1) // If the node contains mesh data, we load vertices and indices from the buffers
{ // In glTF this is done via accessors and buffer views
if (inputNode.mesh > -1) {
const tinygltf::Mesh mesh = input.meshes[inputNode.mesh]; const tinygltf::Mesh mesh = input.meshes[inputNode.mesh];
for (size_t i = 0; i < mesh.primitives.size(); i++) // Iterate through all primitives of this node's mesh
{ for (size_t i = 0; i < mesh.primitives.size(); i++) {
const tinygltf::Primitive& glTFPrimmitive = mesh.primitives[i]; const tinygltf::Primitive& glTFPrimitive = mesh.primitives[i];
uint32_t firstIndex = static_cast<uint32_t>(indexBuffer.size()); uint32_t firstIndex = static_cast<uint32_t>(indexBuffer.size());
uint32_t vertexStart = static_cast<uint32_t>(vertexBuffer.size()); uint32_t vertexStart = static_cast<uint32_t>(vertexBuffer.size());
uint32_t indexCount = 0; uint32_t indexCount = 0;
//vertices // Vertices
const float* positionBuffer = nullptr;
const float* normalsBuffer = nullptr;
const float* texcoordsBuffer = nullptr;
const float* tangentsBuffer = nullptr;
size_t vertexCount = 0;
//skin joints
const float* jointWeightsBuffer = nullptr;
const uint16_t * jointIndicesBuffer = nullptr;
bool hasSkin = false;
//get buffer by index in primmitive.attributes
{ {
if (glTFPrimmitive.attributes.find("POSITION") != glTFPrimmitive.attributes.end()) const float* positionBuffer = nullptr;
{ const float* normalsBuffer = nullptr;
const tinygltf::Accessor& accessor = input.accessors[glTFPrimmitive.attributes.find("POSITION")->second]; const float* texCoordsBuffer = nullptr;
const tinygltf::BufferView &view = input.bufferViews[accessor.bufferView]; const float* tangentsBuffer = nullptr;
positionBuffer = reinterpret_cast<const float*> (&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset])); size_t vertexCount = 0;
// Get buffer data for vertex positions
if (glTFPrimitive.attributes.find("POSITION") != glTFPrimitive.attributes.end()) {
const tinygltf::Accessor& accessor = input.accessors[glTFPrimitive.attributes.find("POSITION")->second];
const tinygltf::BufferView& view = input.bufferViews[accessor.bufferView];
positionBuffer = reinterpret_cast<const float*>(&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
vertexCount = accessor.count; vertexCount = accessor.count;
} }
if (glTFPrimmitive.attributes.find("NORMAL") != glTFPrimmitive.attributes.end()) // Get buffer data for vertex normals
{ if (glTFPrimitive.attributes.find("NORMAL") != glTFPrimitive.attributes.end()) {
const tinygltf::Accessor& accessor = input.accessors[glTFPrimmitive.attributes.find("NORMAL")->second]; const tinygltf::Accessor& accessor = input.accessors[glTFPrimitive.attributes.find("NORMAL")->second];
const tinygltf::BufferView &view = input.bufferViews[accessor.bufferView];
normalsBuffer = reinterpret_cast<const float*> (&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
}
//texture and tangent data
if (glTFPrimmitive.attributes.find("TEXCOORD_0") != glTFPrimmitive.attributes.end())
{
const tinygltf::Accessor& accessor = input.accessors[glTFPrimmitive.attributes.find("TEXCOORD_0")->second];
const tinygltf::BufferView &view = input.bufferViews[accessor.bufferView];
texcoordsBuffer = reinterpret_cast<const float*> (&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
}
if (glTFPrimmitive.attributes.find("TANGENT") != glTFPrimmitive.attributes.end())
{
const tinygltf::Accessor& accessor = input.accessors[glTFPrimmitive.attributes.find("TANGENT")->second];
const tinygltf::BufferView& view = input.bufferViews[accessor.bufferView]; const tinygltf::BufferView& view = input.bufferViews[accessor.bufferView];
tangentsBuffer = reinterpret_cast<const float*> (&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset])); normalsBuffer = reinterpret_cast<const float*>(&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
} }
//skin joints and weights data // Get buffer data for vertex texture coordinates
if (glTFPrimmitive.attributes.find("JOINTS_0") != glTFPrimmitive.attributes.end()) // glTF supports multiple sets, we only load the first one
{ if (glTFPrimitive.attributes.find("TEXCOORD_0") != glTFPrimitive.attributes.end()) {
const tinygltf::Accessor& accessor = input.accessors[glTFPrimmitive.attributes.find("JOINTS_0")->second]; const tinygltf::Accessor& accessor = input.accessors[glTFPrimitive.attributes.find("TEXCOORD_0")->second];
const tinygltf::BufferView &view = input.bufferViews[accessor.bufferView]; const tinygltf::BufferView& view = input.bufferViews[accessor.bufferView];
jointIndicesBuffer = reinterpret_cast<const uint16_t*> (&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset])); texCoordsBuffer = reinterpret_cast<const float*>(&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
}
if (glTFPrimmitive.attributes.find("WEIGHTS_0") != glTFPrimmitive.attributes.end())
{
const tinygltf::Accessor& accessor = input.accessors[glTFPrimmitive.attributes.find("WEIGHTS_0")->second];
const tinygltf::BufferView &view = input.bufferViews[accessor.bufferView];
jointWeightsBuffer = reinterpret_cast<const float*> (&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
} }
hasSkin = (jointIndicesBuffer && jointWeightsBuffer); if (glTFPrimitive.attributes.find("TANGENT") != glTFPrimitive.attributes.end())
for (size_t v = 0; v < vertexCount; v++)
{ {
const tinygltf::Accessor& accessor = input.accessors[glTFPrimitive.attributes.find("TANGENT")->second];
const tinygltf::BufferView& view = input.bufferViews[accessor.bufferView];
tangentsBuffer = reinterpret_cast<const float*>(&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
}
// Append data to model's vertex buffer
for (size_t v = 0; v < vertexCount; v++) {
Vertex vert{}; Vertex vert{};
vert.pos = glm::vec4(glm::make_vec3(&positionBuffer[v * 3]), 1.0f); vert.pos = glm::vec4(glm::make_vec3(&positionBuffer[v * 3]), 1.0f);
vert.uv = texcoordsBuffer ? glm::make_vec2(&texcoordsBuffer[v*2]) : glm::vec3(0.0f);
vert.normal = glm::normalize(glm::vec3(normalsBuffer ? glm::make_vec3(&normalsBuffer[v * 3]) : glm::vec3(0.0f))); vert.normal = glm::normalize(glm::vec3(normalsBuffer ? glm::make_vec3(&normalsBuffer[v * 3]) : glm::vec3(0.0f)));
vert.color = glm::vec3(1.0f,1.0f,nodeIndex); vert.uv = texCoordsBuffer ? glm::make_vec2(&texCoordsBuffer[v * 2]) : glm::vec3(0.0f);
vert.tangent = tangentsBuffer ? glm::normalize(glm::make_vec3(&tangentsBuffer[v * 4])) : glm::vec3(0.0f); vert.tangent = tangentsBuffer ? glm::normalize(glm::make_vec3(&tangentsBuffer[v * 4])) : glm::vec3(0.0f);
vert.jointIndices = hasSkin ? glm::vec4(glm::make_vec4(&jointIndicesBuffer[v * 4])) : glm::vec4(0.0f); vert.color = glm::vec3(1.0f, 1.0f, nodeIndex);//Temp set index in color attribute
vert.jointWeights = hasSkin ? glm::make_vec4(&jointWeightsBuffer[v * 4]) : glm::vec4(0.0f);
vertexBuffer.push_back(vert); vertexBuffer.push_back(vert);
} }
} }
// Indices
{ {
const tinygltf::Accessor& accessor = input.accessors[glTFPrimmitive.indices]; const tinygltf::Accessor& accessor = input.accessors[glTFPrimitive.indices];
const tinygltf::BufferView& bufferview = input.bufferViews[accessor.bufferView]; const tinygltf::BufferView& bufferView = input.bufferViews[accessor.bufferView];
const tinygltf::Buffer& buffer = input.buffers[bufferview.buffer]; const tinygltf::Buffer& buffer = input.buffers[bufferView.buffer];
indexCount += static_cast<uint32_t>(accessor.count); indexCount += static_cast<uint32_t>(accessor.count);
switch (accessor.componentType) // glTF supports different component types of indices
{ switch (accessor.componentType) {
case TINYGLTF_PARAMETER_TYPE_UNSIGNED_INT: { case TINYGLTF_PARAMETER_TYPE_UNSIGNED_INT: {
const uint32_t* buf = reinterpret_cast<const uint32_t*>(&buffer.data[accessor.byteOffset + bufferview.byteOffset]); const uint32_t* buf = reinterpret_cast<const uint32_t*>(&buffer.data[accessor.byteOffset + bufferView.byteOffset]);
for (size_t index = 0; index < accessor.count; index++) for (size_t index = 0; index < accessor.count; index++) {
{
indexBuffer.push_back(buf[index] + vertexStart); indexBuffer.push_back(buf[index] + vertexStart);
} }
break; break;
} }
case TINYGLTF_PARAMETER_TYPE_UNSIGNED_SHORT:{ case TINYGLTF_PARAMETER_TYPE_UNSIGNED_SHORT: {
const uint16_t* buf = reinterpret_cast<const uint16_t*>(&buffer.data[accessor.byteOffset + bufferview.byteOffset]); const uint16_t* buf = reinterpret_cast<const uint16_t*>(&buffer.data[accessor.byteOffset + bufferView.byteOffset]);
for (size_t index = 0; index < accessor.count; index++) for (size_t index = 0; index < accessor.count; index++) {
{
indexBuffer.push_back(buf[index] + vertexStart); indexBuffer.push_back(buf[index] + vertexStart);
} }
break; break;
} }
case TINYGLTF_PARAMETER_TYPE_UNSIGNED_BYTE: { case TINYGLTF_PARAMETER_TYPE_UNSIGNED_BYTE: {
const uint8_t* buf = reinterpret_cast<const uint8_t*>(&buffer.data[accessor.byteOffset + bufferview.byteOffset]); const uint8_t* buf = reinterpret_cast<const uint8_t*>(&buffer.data[accessor.byteOffset + bufferView.byteOffset]);
for (size_t index = 0; index < accessor.count; index++) for (size_t index = 0; index < accessor.count; index++) {
{
indexBuffer.push_back(buf[index] + vertexStart); indexBuffer.push_back(buf[index] + vertexStart);
} }
break; break;
} }
default: default:
std::cerr << "index component type" << accessor.componentType << "not supported" << std::endl; std::cerr << "Index component type " << accessor.componentType << " not supported!" << std::endl;
return; return;
} }
} }
Primitive primitive{}; Primitive primitive{};
primitive.firstIndex = firstIndex; primitive.firstIndex = firstIndex;
primitive.indexCount = indexCount; primitive.indexCount = indexCount;
primitive.materialIndex = glTFPrimmitive.material; primitive.materialIndex = glTFPrimitive.material;
node->mesh.primitives.push_back(primitive); node->mesh.primitives.push_back(primitive);
} }
} }
if (parent)
{ if (parent) {
parent->children.push_back(node); parent->children.push_back(node);
} }
else else {
{
nodes.push_back(node); nodes.push_back(node);
} }
} }
@ -662,6 +619,7 @@ VulkanExample::VulkanExample():
void VulkanExample::setupFrameBuffer() void VulkanExample::setupFrameBuffer()
{ {
VulkanExampleBase::setupFrameBuffer();
if (pbrFrameBuffer.bCreate && (pbrFrameBuffer.fbo.width != width || pbrFrameBuffer.fbo.height != height)) if (pbrFrameBuffer.bCreate && (pbrFrameBuffer.fbo.width != width || pbrFrameBuffer.fbo.height != height))
{ {
pbrFrameBuffer.color.destroy(device); pbrFrameBuffer.color.destroy(device);
@ -674,6 +632,7 @@ void VulkanExample::setupFrameBuffer()
VkFormat attachDepthFormat; VkFormat attachDepthFormat;
VkBool32 validDepthFormat = vks::tools::getSupportedDepthFormat(physicalDevice, &attachDepthFormat); VkBool32 validDepthFormat = vks::tools::getSupportedDepthFormat(physicalDevice, &attachDepthFormat);
assert(validDepthFormat); assert(validDepthFormat);
VulkanExample::createAttachment(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &pbrFrameBuffer.color, width, height); VulkanExample::createAttachment(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &pbrFrameBuffer.color, width, height);
VulkanExample::createAttachment(attachDepthFormat, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, &pbrFrameBuffer.depth, width, height); VulkanExample::createAttachment(attachDepthFormat, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, &pbrFrameBuffer.depth, width, height);
@ -878,11 +837,6 @@ void VulkanExample::getEnabledFeatures()
size_t indexBufferSize = indexBuffer.size() * sizeof(uint32_t); size_t indexBufferSize = indexBuffer.size() * sizeof(uint32_t);
model.indices.count = static_cast<uint32_t>(indexBuffer.size()); model.indices.count = static_cast<uint32_t>(indexBuffer.size());
struct StagingBuffer {
VkBuffer buffer;
VkDeviceMemory memory;
} vertexStaging, indexStaging;
// Create host visible staging buffers (source) // Create host visible staging buffers (source)
VK_CHECK_RESULT(vulkanDevice->createBuffer( VK_CHECK_RESULT(vulkanDevice->createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
@ -1017,15 +971,6 @@ void VulkanExample::getEnabledFeatures()
}; };
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), static_cast<uint32_t>(setLayouts.size())); VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), static_cast<uint32_t>(setLayouts.size()));
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayouts.pbrLayout)); VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayouts.pbrLayout));
/*
// We will use push constants to push the local matrices of a primitive to the vertex shader
VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::mat4), 0);
// Push constant ranges are part of the pipeline layout
pipelineLayoutCI.pushConstantRangeCount = 1;
pipelineLayoutCI.pPushConstantRanges = &pushConstantRange;
*/
// Descriptor set for scene matrices // Descriptor set for scene matrices
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.matrices, 1); VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.matrices, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
@ -1038,33 +983,18 @@ void VulkanExample::getEnabledFeatures()
}; };
vkUpdateDescriptorSets(device, 4, writeDescriptorSets.data(), 0, nullptr); vkUpdateDescriptorSets(device, 4, writeDescriptorSets.data(), 0, nullptr);
// Descriptor set for glTF model skin joint matrices
/*
if (glTFModel.skins.size() > 0)
{
for (auto& skin : glTFModel.skins)
{
const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.jointMatrices, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &skin.descriptorSet));
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(skin.descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, &skin.ssbo.descriptor);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
}
}
else
*/
for (auto& material : glTFModel.materials) for (auto& material : glTFModel.materials)
{ {
const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.materialUniform, 1); const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.materialUniform, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &material.materialData.descriptorSet)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &material.materialData.descriptorSet));
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(material.materialData.descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &material.materialData.buffer.descriptor); VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(
material.materialData.descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &material.materialData.buffer.descriptor);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr); vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
} }
// Descriptor sets for glTF model materials // Descriptor sets for materials
for (auto& image : glTFModel.images) for (auto& image : glTFModel.images) {
{
const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.textures, 1); const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.textures, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &image.descriptorSet)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &image.descriptorSet));
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(image.descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &image.texture.descriptor); VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(image.descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &image.texture.descriptor);
@ -1076,18 +1006,18 @@ void VulkanExample::getEnabledFeatures()
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(skinDescriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, &shaderData.skinSSBO.descriptor); VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(skinDescriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, &shaderData.skinSSBO.descriptor);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr); vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
} }
//Tone Mapping pipeline layout //Tone Mapping pipeline layout
{ {
auto pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.textures, 1); auto pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.textures, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayouts.tonemappingLayout)); VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayouts.tonemappingLayout));
const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.textures, 1); const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.textures, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &tonemappingDescriptorSet)); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &tonemappingDescriptorSet));
auto imageInfo = vks::initializers::descriptorImageInfo(colorSampler, pbrFrameBuffer.color.imageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); auto imageInfo = vks::initializers::descriptorImageInfo(colorSampler, pbrFrameBuffer.color.imageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(tonemappingDescriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageInfo); VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(tonemappingDescriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageInfo);
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr); vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
} }
} }
@ -1113,9 +1043,6 @@ void VulkanExample::getEnabledFeatures()
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, uv)), // Location 2: Texture coordinates vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, uv)), // Location 2: Texture coordinates
vks::initializers::vertexInputAttributeDescription(0, 3, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, color)), // Location 3: Color vks::initializers::vertexInputAttributeDescription(0, 3, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, color)), // Location 3: Color
vks::initializers::vertexInputAttributeDescription(0, 4, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, tangent)), // Location 4 : Tangent vks::initializers::vertexInputAttributeDescription(0, 4, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, tangent)), // Location 4 : Tangent
// POI: Per-Vertex Joint indices and weights are passed to the vertex shader
//{5, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(VulkanglTFModel::Vertex, jointIndices)},
//{6, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(VulkanglTFModel::Vertex, jointWeights)},
}; };
VkPipelineVertexInputStateCreateInfo vertexInputStateCI = vks::initializers::pipelineVertexInputStateCreateInfo(); VkPipelineVertexInputStateCreateInfo vertexInputStateCI = vks::initializers::pipelineVertexInputStateCreateInfo();
vertexInputStateCI.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size()); vertexInputStateCI.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
@ -1123,7 +1050,7 @@ void VulkanExample::getEnabledFeatures()
vertexInputStateCI.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size()); vertexInputStateCI.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data(); vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data();
const std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = { std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {
loadShader(getHomeworkShadersPath() + "homework1/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT), loadShader(getHomeworkShadersPath() + "homework1/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
loadShader(getHomeworkShadersPath() + "homework1/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT) loadShader(getHomeworkShadersPath() + "homework1/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT)
}; };
@ -1149,6 +1076,7 @@ void VulkanExample::getEnabledFeatures()
rasterizationStateCI.lineWidth = 1.0f; rasterizationStateCI.lineWidth = 1.0f;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.wireframe)); VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.wireframe));
} }
//Create Tone Mapping render pipeline
prepareToneMappingPipeline(); prepareToneMappingPipeline();
} }
@ -1206,7 +1134,10 @@ void VulkanExample::getEnabledFeatures()
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
&shaderData.skinSSBO, &shaderData.skinSSBO,
sizeof(glm::mat4) * glTFModel.nodeCount)); sizeof(glm::mat4) * glTFModel.nodeCount));
// Map persistent
VK_CHECK_RESULT(shaderData.buffer.map());
VK_CHECK_RESULT(shaderData.skinSSBO.map());
for (auto& material : glTFModel.materials) for (auto& material : glTFModel.materials)
{ {
VK_CHECK_RESULT(vulkanDevice->createBuffer( VK_CHECK_RESULT(vulkanDevice->createBuffer(
@ -1219,9 +1150,7 @@ void VulkanExample::getEnabledFeatures()
} }
// Map persistent
VK_CHECK_RESULT(shaderData.buffer.map());
VK_CHECK_RESULT(shaderData.skinSSBO.map());
updateUniformBuffers(); updateUniformBuffers();
} }
@ -1705,12 +1634,6 @@ void VulkanExample::getEnabledFeatures()
VkRenderPass renderpass; VkRenderPass renderpass;
VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassCI, nullptr, &renderpass)); VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassCI, nullptr, &renderpass));
struct {
VkImage image;
VkImageView view;
VkDeviceMemory memory;
VkFramebuffer framebuffer;
} offscreen;
//framebuffer //framebuffer
{ {
// Color attachment // Color attachment