Update homework1.cpp
parent
7d36d173f6
commit
054599f6b0
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@ -30,8 +30,6 @@
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void VulkanglTFModel::loadImages(tinygltf::Model& input)
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{
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// Images can be stored inside the glTF (which is the case for the sample model), so instead of directly
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// loading them from disk, we fetch them from the glTF loader and upload the buffers
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images.resize(input.images.size());
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for (size_t i = 0; i < input.images.size(); i++) {
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tinygltf::Image& glTFImage = input.images[i];
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@ -290,179 +288,138 @@
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void VulkanglTFModel::loadNode(const tinygltf::Node& inputNode, const tinygltf::Model& input, VulkanglTFModel::Node* parent, uint32_t nodeIndex, std::vector<uint32_t>& indexBuffer, std::vector<VulkanglTFModel::Vertex>& vertexBuffer)
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{
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VulkanglTFModel::Node* node = new VulkanglTFModel::Node{};
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node->parent = parent;
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node->matrix = glm::mat4(1.0f);
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node->parent = parent;
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node->index = nodeIndex;
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node->skin = inputNode.skin;
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//get distributions of node
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if (inputNode.translation.size() == 3)
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{
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node->matrix =glm::translate(node->matrix,glm::vec3(glm::make_vec3(inputNode.translation.data())));
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// Get the local node matrix
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// It's either made up from translation, rotation, scale or a 4x4 matrix
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if (inputNode.translation.size() == 3) {
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node->matrix = glm::translate(node->matrix, glm::vec3(glm::make_vec3(inputNode.translation.data())));
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}
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if (inputNode.rotation.size() == 4)
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{ //rotation is given by quaternion
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if (inputNode.rotation.size() == 4) {
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glm::quat q = glm::make_quat(inputNode.rotation.data());
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node->matrix = glm::mat4(q);
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node->matrix *= glm::mat4(q);
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}
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if (inputNode.scale.size() == 3)
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{
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node->matrix =glm::scale(node->matrix,glm::vec3(glm::make_vec3(inputNode.scale.data())));
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if (inputNode.scale.size() == 3) {
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node->matrix = glm::scale(node->matrix, glm::vec3(glm::make_vec3(inputNode.scale.data())));
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}
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if (inputNode.matrix.size() == 16)
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{
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if (inputNode.matrix.size() == 16) {
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node->matrix = glm::make_mat4x4(inputNode.matrix.data());
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}
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};
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//find children of nodes if exists
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if (inputNode.children.size() > 0)
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{
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for (size_t i = 0; i < inputNode.children.size(); i++)
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{
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// Load node's children
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if (inputNode.children.size() > 0) {
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for (size_t i = 0; i < inputNode.children.size(); i++) {
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loadNode(input.nodes[inputNode.children[i]], input, node, inputNode.children[i], indexBuffer, vertexBuffer);
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}
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}
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//load meshes in nodes if exists
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if (inputNode.mesh > -1)
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{
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// If the node contains mesh data, we load vertices and indices from the buffers
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// In glTF this is done via accessors and buffer views
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if (inputNode.mesh > -1) {
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const tinygltf::Mesh mesh = input.meshes[inputNode.mesh];
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for (size_t i = 0; i < mesh.primitives.size(); i++)
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{
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const tinygltf::Primitive& glTFPrimmitive = mesh.primitives[i];
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// Iterate through all primitives of this node's mesh
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for (size_t i = 0; i < mesh.primitives.size(); i++) {
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const tinygltf::Primitive& glTFPrimitive = mesh.primitives[i];
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uint32_t firstIndex = static_cast<uint32_t>(indexBuffer.size());
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uint32_t vertexStart = static_cast<uint32_t>(vertexBuffer.size());
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uint32_t indexCount = 0;
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//vertices
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const float* positionBuffer = nullptr;
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const float* normalsBuffer = nullptr;
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const float* texcoordsBuffer = nullptr;
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const float* tangentsBuffer = nullptr;
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size_t vertexCount = 0;
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//skin joints
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const float* jointWeightsBuffer = nullptr;
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const uint16_t * jointIndicesBuffer = nullptr;
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bool hasSkin = false;
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//get buffer by index in primmitive.attributes
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// Vertices
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{
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if (glTFPrimmitive.attributes.find("POSITION") != glTFPrimmitive.attributes.end())
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{
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const tinygltf::Accessor& accessor = input.accessors[glTFPrimmitive.attributes.find("POSITION")->second];
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const tinygltf::BufferView &view = input.bufferViews[accessor.bufferView];
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positionBuffer = reinterpret_cast<const float*> (&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
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const float* positionBuffer = nullptr;
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const float* normalsBuffer = nullptr;
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const float* texCoordsBuffer = nullptr;
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const float* tangentsBuffer = nullptr;
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size_t vertexCount = 0;
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// Get buffer data for vertex positions
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if (glTFPrimitive.attributes.find("POSITION") != glTFPrimitive.attributes.end()) {
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const tinygltf::Accessor& accessor = input.accessors[glTFPrimitive.attributes.find("POSITION")->second];
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const tinygltf::BufferView& view = input.bufferViews[accessor.bufferView];
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positionBuffer = reinterpret_cast<const float*>(&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
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vertexCount = accessor.count;
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}
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if (glTFPrimmitive.attributes.find("NORMAL") != glTFPrimmitive.attributes.end())
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{
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const tinygltf::Accessor& accessor = input.accessors[glTFPrimmitive.attributes.find("NORMAL")->second];
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const tinygltf::BufferView &view = input.bufferViews[accessor.bufferView];
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normalsBuffer = reinterpret_cast<const float*> (&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
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}
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//texture and tangent data
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if (glTFPrimmitive.attributes.find("TEXCOORD_0") != glTFPrimmitive.attributes.end())
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{
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const tinygltf::Accessor& accessor = input.accessors[glTFPrimmitive.attributes.find("TEXCOORD_0")->second];
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const tinygltf::BufferView &view = input.bufferViews[accessor.bufferView];
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texcoordsBuffer = reinterpret_cast<const float*> (&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
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}
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if (glTFPrimmitive.attributes.find("TANGENT") != glTFPrimmitive.attributes.end())
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{
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const tinygltf::Accessor& accessor = input.accessors[glTFPrimmitive.attributes.find("TANGENT")->second];
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// Get buffer data for vertex normals
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if (glTFPrimitive.attributes.find("NORMAL") != glTFPrimitive.attributes.end()) {
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const tinygltf::Accessor& accessor = input.accessors[glTFPrimitive.attributes.find("NORMAL")->second];
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const tinygltf::BufferView& view = input.bufferViews[accessor.bufferView];
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tangentsBuffer = reinterpret_cast<const float*> (&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
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normalsBuffer = reinterpret_cast<const float*>(&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
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}
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//skin joints and weights data
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if (glTFPrimmitive.attributes.find("JOINTS_0") != glTFPrimmitive.attributes.end())
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{
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const tinygltf::Accessor& accessor = input.accessors[glTFPrimmitive.attributes.find("JOINTS_0")->second];
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const tinygltf::BufferView &view = input.bufferViews[accessor.bufferView];
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jointIndicesBuffer = reinterpret_cast<const uint16_t*> (&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
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}
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if (glTFPrimmitive.attributes.find("WEIGHTS_0") != glTFPrimmitive.attributes.end())
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{
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const tinygltf::Accessor& accessor = input.accessors[glTFPrimmitive.attributes.find("WEIGHTS_0")->second];
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const tinygltf::BufferView &view = input.bufferViews[accessor.bufferView];
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jointWeightsBuffer = reinterpret_cast<const float*> (&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
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// Get buffer data for vertex texture coordinates
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// glTF supports multiple sets, we only load the first one
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if (glTFPrimitive.attributes.find("TEXCOORD_0") != glTFPrimitive.attributes.end()) {
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const tinygltf::Accessor& accessor = input.accessors[glTFPrimitive.attributes.find("TEXCOORD_0")->second];
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const tinygltf::BufferView& view = input.bufferViews[accessor.bufferView];
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texCoordsBuffer = reinterpret_cast<const float*>(&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
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}
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hasSkin = (jointIndicesBuffer && jointWeightsBuffer);
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for (size_t v = 0; v < vertexCount; v++)
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if (glTFPrimitive.attributes.find("TANGENT") != glTFPrimitive.attributes.end())
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{
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const tinygltf::Accessor& accessor = input.accessors[glTFPrimitive.attributes.find("TANGENT")->second];
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const tinygltf::BufferView& view = input.bufferViews[accessor.bufferView];
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tangentsBuffer = reinterpret_cast<const float*>(&(input.buffers[view.buffer].data[accessor.byteOffset + view.byteOffset]));
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}
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// Append data to model's vertex buffer
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for (size_t v = 0; v < vertexCount; v++) {
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Vertex vert{};
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vert.pos = glm::vec4(glm::make_vec3(&positionBuffer[v * 3]), 1.0f);
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vert.uv = texcoordsBuffer ? glm::make_vec2(&texcoordsBuffer[v*2]) : glm::vec3(0.0f);
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vert.normal = glm::normalize(glm::vec3(normalsBuffer ? glm::make_vec3(&normalsBuffer[v * 3]) : glm::vec3(0.0f)));
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vert.color = glm::vec3(1.0f,1.0f,nodeIndex);
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vert.uv = texCoordsBuffer ? glm::make_vec2(&texCoordsBuffer[v * 2]) : glm::vec3(0.0f);
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vert.tangent = tangentsBuffer ? glm::normalize(glm::make_vec3(&tangentsBuffer[v * 4])) : glm::vec3(0.0f);
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vert.jointIndices = hasSkin ? glm::vec4(glm::make_vec4(&jointIndicesBuffer[v * 4])) : glm::vec4(0.0f);
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vert.jointWeights = hasSkin ? glm::make_vec4(&jointWeightsBuffer[v * 4]) : glm::vec4(0.0f);
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vert.color = glm::vec3(1.0f, 1.0f, nodeIndex);//Temp set index in color attribute
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vertexBuffer.push_back(vert);
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}
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}
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// Indices
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{
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const tinygltf::Accessor& accessor = input.accessors[glTFPrimmitive.indices];
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const tinygltf::BufferView& bufferview = input.bufferViews[accessor.bufferView];
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const tinygltf::Buffer& buffer = input.buffers[bufferview.buffer];
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const tinygltf::Accessor& accessor = input.accessors[glTFPrimitive.indices];
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const tinygltf::BufferView& bufferView = input.bufferViews[accessor.bufferView];
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const tinygltf::Buffer& buffer = input.buffers[bufferView.buffer];
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indexCount += static_cast<uint32_t>(accessor.count);
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switch (accessor.componentType)
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{
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// glTF supports different component types of indices
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switch (accessor.componentType) {
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case TINYGLTF_PARAMETER_TYPE_UNSIGNED_INT: {
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const uint32_t* buf = reinterpret_cast<const uint32_t*>(&buffer.data[accessor.byteOffset + bufferview.byteOffset]);
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for (size_t index = 0; index < accessor.count; index++)
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{
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const uint32_t* buf = reinterpret_cast<const uint32_t*>(&buffer.data[accessor.byteOffset + bufferView.byteOffset]);
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for (size_t index = 0; index < accessor.count; index++) {
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indexBuffer.push_back(buf[index] + vertexStart);
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}
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break;
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}
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case TINYGLTF_PARAMETER_TYPE_UNSIGNED_SHORT:{
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const uint16_t* buf = reinterpret_cast<const uint16_t*>(&buffer.data[accessor.byteOffset + bufferview.byteOffset]);
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for (size_t index = 0; index < accessor.count; index++)
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{
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case TINYGLTF_PARAMETER_TYPE_UNSIGNED_SHORT: {
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const uint16_t* buf = reinterpret_cast<const uint16_t*>(&buffer.data[accessor.byteOffset + bufferView.byteOffset]);
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for (size_t index = 0; index < accessor.count; index++) {
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indexBuffer.push_back(buf[index] + vertexStart);
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}
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break;
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}
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case TINYGLTF_PARAMETER_TYPE_UNSIGNED_BYTE: {
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const uint8_t* buf = reinterpret_cast<const uint8_t*>(&buffer.data[accessor.byteOffset + bufferview.byteOffset]);
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for (size_t index = 0; index < accessor.count; index++)
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{
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const uint8_t* buf = reinterpret_cast<const uint8_t*>(&buffer.data[accessor.byteOffset + bufferView.byteOffset]);
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for (size_t index = 0; index < accessor.count; index++) {
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indexBuffer.push_back(buf[index] + vertexStart);
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}
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break;
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}
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default:
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std::cerr << "index component type" << accessor.componentType << "not supported" << std::endl;
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std::cerr << "Index component type " << accessor.componentType << " not supported!" << std::endl;
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return;
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}
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}
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Primitive primitive{};
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primitive.firstIndex = firstIndex;
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primitive.indexCount = indexCount;
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primitive.materialIndex = glTFPrimmitive.material;
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primitive.materialIndex = glTFPrimitive.material;
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node->mesh.primitives.push_back(primitive);
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}
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}
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if (parent)
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{
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if (parent) {
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parent->children.push_back(node);
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}
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else
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{
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else {
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nodes.push_back(node);
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}
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}
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@ -662,6 +619,7 @@ VulkanExample::VulkanExample():
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void VulkanExample::setupFrameBuffer()
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{
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VulkanExampleBase::setupFrameBuffer();
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if (pbrFrameBuffer.bCreate && (pbrFrameBuffer.fbo.width != width || pbrFrameBuffer.fbo.height != height))
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{
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pbrFrameBuffer.color.destroy(device);
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@ -674,6 +632,7 @@ void VulkanExample::setupFrameBuffer()
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VkFormat attachDepthFormat;
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VkBool32 validDepthFormat = vks::tools::getSupportedDepthFormat(physicalDevice, &attachDepthFormat);
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assert(validDepthFormat);
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VulkanExample::createAttachment(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &pbrFrameBuffer.color, width, height);
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VulkanExample::createAttachment(attachDepthFormat, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, &pbrFrameBuffer.depth, width, height);
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@ -878,11 +837,6 @@ void VulkanExample::getEnabledFeatures()
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size_t indexBufferSize = indexBuffer.size() * sizeof(uint32_t);
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model.indices.count = static_cast<uint32_t>(indexBuffer.size());
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struct StagingBuffer {
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VkBuffer buffer;
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VkDeviceMemory memory;
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} vertexStaging, indexStaging;
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// Create host visible staging buffers (source)
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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@ -1017,15 +971,6 @@ void VulkanExample::getEnabledFeatures()
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};
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VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(setLayouts.data(), static_cast<uint32_t>(setLayouts.size()));
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayouts.pbrLayout));
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/*
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// We will use push constants to push the local matrices of a primitive to the vertex shader
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VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::mat4), 0);
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// Push constant ranges are part of the pipeline layout
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pipelineLayoutCI.pushConstantRangeCount = 1;
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pipelineLayoutCI.pPushConstantRanges = &pushConstantRange;
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*/
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// Descriptor set for scene matrices
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.matrices, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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@ -1038,33 +983,18 @@ void VulkanExample::getEnabledFeatures()
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};
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vkUpdateDescriptorSets(device, 4, writeDescriptorSets.data(), 0, nullptr);
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// Descriptor set for glTF model skin joint matrices
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/*
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if (glTFModel.skins.size() > 0)
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{
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for (auto& skin : glTFModel.skins)
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{
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const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.jointMatrices, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &skin.descriptorSet));
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VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(skin.descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, &skin.ssbo.descriptor);
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vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
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}
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}
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else
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*/
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for (auto& material : glTFModel.materials)
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{
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const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.materialUniform, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &material.materialData.descriptorSet));
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VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(material.materialData.descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &material.materialData.buffer.descriptor);
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VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(
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material.materialData.descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &material.materialData.buffer.descriptor);
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vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
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}
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// Descriptor sets for glTF model materials
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for (auto& image : glTFModel.images)
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{
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// Descriptor sets for materials
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for (auto& image : glTFModel.images) {
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const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.textures, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &image.descriptorSet));
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VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(image.descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &image.texture.descriptor);
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@ -1076,18 +1006,18 @@ void VulkanExample::getEnabledFeatures()
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VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(skinDescriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, &shaderData.skinSSBO.descriptor);
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vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
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}
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//Tone Mapping pipeline layout
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//Tone Mapping pipeline layout
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{
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auto pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.textures, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayouts.tonemappingLayout));
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auto pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayouts.textures, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayouts.tonemappingLayout));
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const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.textures, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &tonemappingDescriptorSet));
|
||||
const VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayouts.textures, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &tonemappingDescriptorSet));
|
||||
|
||||
auto imageInfo = vks::initializers::descriptorImageInfo(colorSampler, pbrFrameBuffer.color.imageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(tonemappingDescriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageInfo);
|
||||
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
|
||||
auto imageInfo = vks::initializers::descriptorImageInfo(colorSampler, pbrFrameBuffer.color.imageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
VkWriteDescriptorSet writeDescriptorSet = vks::initializers::writeDescriptorSet(tonemappingDescriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &imageInfo);
|
||||
vkUpdateDescriptorSets(device, 1, &writeDescriptorSet, 0, nullptr);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1113,9 +1043,6 @@ void VulkanExample::getEnabledFeatures()
|
|||
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, uv)), // Location 2: Texture coordinates
|
||||
vks::initializers::vertexInputAttributeDescription(0, 3, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, color)), // Location 3: Color
|
||||
vks::initializers::vertexInputAttributeDescription(0, 4, VK_FORMAT_R32G32B32_SFLOAT, offsetof(VulkanglTFModel::Vertex, tangent)), // Location 4 : Tangent
|
||||
// POI: Per-Vertex Joint indices and weights are passed to the vertex shader
|
||||
//{5, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(VulkanglTFModel::Vertex, jointIndices)},
|
||||
//{6, 0, VK_FORMAT_R32G32B32A32_SFLOAT, offsetof(VulkanglTFModel::Vertex, jointWeights)},
|
||||
};
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputStateCI = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||
vertexInputStateCI.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
|
||||
|
@ -1123,7 +1050,7 @@ void VulkanExample::getEnabledFeatures()
|
|||
vertexInputStateCI.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
|
||||
vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data();
|
||||
|
||||
const std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {
|
||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {
|
||||
loadShader(getHomeworkShadersPath() + "homework1/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
|
||||
loadShader(getHomeworkShadersPath() + "homework1/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT)
|
||||
};
|
||||
|
@ -1149,6 +1076,7 @@ void VulkanExample::getEnabledFeatures()
|
|||
rasterizationStateCI.lineWidth = 1.0f;
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelines.wireframe));
|
||||
}
|
||||
//Create Tone Mapping render pipeline
|
||||
prepareToneMappingPipeline();
|
||||
}
|
||||
|
||||
|
@ -1206,7 +1134,10 @@ void VulkanExample::getEnabledFeatures()
|
|||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&shaderData.skinSSBO,
|
||||
sizeof(glm::mat4) * glTFModel.nodeCount));
|
||||
|
||||
// Map persistent
|
||||
VK_CHECK_RESULT(shaderData.buffer.map());
|
||||
VK_CHECK_RESULT(shaderData.skinSSBO.map());
|
||||
|
||||
for (auto& material : glTFModel.materials)
|
||||
{
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
|
@ -1219,9 +1150,7 @@ void VulkanExample::getEnabledFeatures()
|
|||
|
||||
}
|
||||
|
||||
// Map persistent
|
||||
VK_CHECK_RESULT(shaderData.buffer.map());
|
||||
VK_CHECK_RESULT(shaderData.skinSSBO.map());
|
||||
|
||||
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
@ -1705,12 +1634,6 @@ void VulkanExample::getEnabledFeatures()
|
|||
VkRenderPass renderpass;
|
||||
VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassCI, nullptr, &renderpass));
|
||||
|
||||
struct {
|
||||
VkImage image;
|
||||
VkImageView view;
|
||||
VkDeviceMemory memory;
|
||||
VkFramebuffer framebuffer;
|
||||
} offscreen;
|
||||
//framebuffer
|
||||
{
|
||||
// Color attachment
|
||||
|
|
Loading…
Reference in New Issue