Merge pull request #3 from ink-soul/reconstruct-UI

Reconstruct UI
pull/2/head
InkSoul 2023-06-19 10:10:18 +08:00 committed by GitHub
commit b80813c7ec
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 168 additions and 94 deletions

View File

@ -241,24 +241,7 @@ public:
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vkDestroyDescriptorPool(device, descriptorPool, nullptr);
}
std::string string_to_utf8(const std::string& str)
{
int nwLen = MultiByteToWideChar(CP_ACP, 0, str.c_str(), -1, NULL, 0);
wchar_t* pwBuf = new wchar_t[nwLen + 1];
memset(pwBuf, 0, nwLen * 2 + 2);
MultiByteToWideChar(CP_ACP, 0, str.c_str(), str.length(), pwBuf, nwLen);
int nLen = WideCharToMultiByte(CP_UTF8, 0, pwBuf, -1, NULL, NULL, NULL, NULL);
char* pBuf = new char[nLen + 1];
memset(pBuf, 0, nLen + 1);
WideCharToMultiByte(CP_UTF8, 0, pwBuf, nwLen, pBuf, nLen, NULL, NULL);
std::string ret = pBuf;
delete[]pwBuf;
delete[]pBuf;
return ret;
}
void draw(VkCommandBuffer cmdBuffer) {
vkCmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
@ -334,6 +317,40 @@ public:
bool button(const char *caption) {
return ImGui::Button(caption);
}
bool beginChild(const char* caption, ImVec2 size, bool border)
{
return ImGui::BeginChild(caption, size, border);
}
void endChild()
{
return ImGui::EndChild();
}
// menu GUI
bool beginMainMenuBar() {
return ImGui::BeginMainMenuBar();
}
bool beginMenu(const char* caption)
{
return ImGui::BeginMenu(caption);
}
bool menuItem(const char* caption)
{
return ImGui::MenuItem(caption);
}
void endMenu()
{
return ImGui::EndMenu();
}
void endMainMenuBar() {
return ImGui::EndMainMenuBar();
}
void text(const char *formatstr, ...) {
va_list args;
va_start(args, formatstr);

View File

@ -1675,93 +1675,137 @@ PlumageRender::PlumageRender()
bool updateShaderParams = false;
bool updateCBs = false;
float scale = 1.0f;
bool boolTitleWindowShow = false;
ImGui::NewFrame();
ImGui::SetNextWindowPos(ImVec2(10, 10));
ImGui::SetNextWindowSize(ImVec2(200 * scale, (models.scene.animations.size() > 0 ? 440 : 360) * scale), ImGuiSetCond_Always);
ImGui::Begin("Plumage Render", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove);
ImGui::SetNextWindowPos(ImVec2(10000, 10000));
//ImGui::SetNextWindowSize(ImVec2(200 * scale, (models.scene.animations.size() > 0 ? 440 : 360) * scale), ImGuiSetCond_Always);
ImGui::Begin("", nullptr, ImGuiWindowFlags_NoFocusOnAppearing|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoBringToFrontOnFocus);
ImGui::PushItemWidth(100.0f * scale);
gui->text("%.1d fps (%.2f ms)", lastFPS, (1000.0f / lastFPS));
// TO DO : language switch
if (gui->header(chineseUI.model)) {
if (gui->button(chineseUI.openNewModel)) {
std::wstring filename = L"";
wchar_t buffer[MAX_PATH];
OPENFILENAMEW ofn;
ZeroMemory(&buffer, sizeof(buffer));
ZeroMemory(&ofn, sizeof(ofn));
ofn.lStructSize = sizeof(ofn);
ofn.lpstrFilter = L"glTF files\0*.gltf;*.glb\0";
ofn.lpstrFile = buffer;
ofn.nMaxFile = MAX_PATH;
ofn.lpstrTitle = L"Select a glTF file to load";
ofn.Flags = OFN_DONTADDTORECENT | OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR;
if (GetOpenFileNameW(&ofn)) {
filename = buffer;
if(gui->beginMainMenuBar()) {
if (gui->beginMenu(chineseUI.menuFile))
{
if (gui->menuItem(chineseUI.menuOpenNewModel))
{
std::wstring filename = L"";
wchar_t buffer[MAX_PATH];
OPENFILENAMEW ofn;
ZeroMemory(&buffer, sizeof(buffer));
ZeroMemory(&ofn, sizeof(ofn));
ofn.lStructSize = sizeof(ofn);
ofn.lpstrFilter = L"glTF files\0*.gltf;*.glb\0";
ofn.lpstrFile = buffer;
ofn.nMaxFile = MAX_PATH;
ofn.lpstrTitle = L"Select a glTF file to load";
ofn.Flags = OFN_DONTADDTORECENT | OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR;
if (GetOpenFileNameW(&ofn)) {
filename = buffer;
}
if (!filename.empty()) {
vkDeviceWaitIdle(device);
std::wstring_convert<std::codecvt_utf8<wchar_t>> converter;
std::string stringFilename = converter.to_bytes(filename);
loadScene(stringFilename);
setupDescriptors();
updateCBs = true;
}
}
if (!filename.empty()) {
vkDeviceWaitIdle(device);
std::wstring_convert<std::codecvt_utf8<wchar_t>> converter;
std::string stringFilename = converter.to_bytes(filename);
loadScene(stringFilename);
setupDescriptors();
updateCBs = true;
gui->endMenu();
}
if (gui->beginMenu(chineseUI.menuEnvironment))
{
if (gui->beginMenu(chineseUI.menuEnvironmentConfig))
{
if (gui->combo(chineseUI.environmentMap, selectedEnvironment, environments)) {
vkDeviceWaitIdle(device);
loadEnvironment(environments[selectedEnvironment]);
setupDescriptors();
updateCBs = true;
}
if (gui->checkbox(chineseUI.environmentBackGround, &displayBackground)) {
updateShaderParams = true;
}
if (gui->slider("Exposure", &shaderData.exposure, 0.1f, 10.0f)) {
updateShaderParams = true;
}
if (gui->slider("Gamma", &shaderData.gamma, 0.1f, 4.0f)) {
updateShaderParams = true;
}
if (gui->slider("IBL", &shaderData.scaleIBLAmbient, 0.0f, 1.0f)) {
updateShaderParams = true;
}
gui->endMenu();
}
gui->endMenu();
}
if (gui->combo(chineseUI.environmentMap, selectedEnvironment, environments)) {
vkDeviceWaitIdle(device);
loadEnvironment(environments[selectedEnvironment]);
setupDescriptors();
updateCBs = true;
}
}
if (gui->header(chineseUI.environment)) {
if (gui->checkbox("Background", &displayBackground)) {
updateShaderParams = true;
}
if (gui->slider("Exposure", &shaderData.exposure, 0.1f, 10.0f)) {
updateShaderParams = true;
}
if (gui->slider("Gamma", &shaderData.gamma, 0.1f, 4.0f)) {
updateShaderParams = true;
}
if (gui->slider("IBL", &shaderData.scaleIBLAmbient, 0.0f, 1.0f)) {
updateShaderParams = true;
}
}
if (gui->header("Debug ")) {
const std::vector<std::string> debugNamesInputs = {
if (gui->beginMenu("debug"))
{
if (gui->beginMenu(chineseUI.menuDebugInput))
{
const std::vector<std::string> debugNamesInputs = {
"none", "Base color", "Normal", "Occlusion", "Emissive", "Metallic", "Roughness"
};
if (gui->combo(chineseUI.debugInput, &debugViewInputs, debugNamesInputs)) {
shaderData.debugViewInputs = static_cast<float>(debugViewInputs);
updateShaderParams = true;
}
const std::vector<std::string> debugNamesEquation = {
"none", "Diff (l,n)", "F (l,h)", "G (l,v,h)", "D (h)", "Specular"
};
if (gui->combo(chineseUI.debugPBREquation, &debugViewEquation, debugNamesEquation)) {
shaderData.debugViewEquation = static_cast<float>(debugViewEquation);
updateShaderParams = true;
}
}
if (models.scene.animations.size() > 0) {
if (gui->header(chineseUI.animation)) {
gui->checkbox(chineseUI.pauseAnimation, &animate);
std::vector<std::string> animationNames;
for (auto animation : models.scene.animations) {
animationNames.push_back(animation.name);
};
if (gui->combo(chineseUI.debugInput, &debugViewInputs, debugNamesInputs)) {
shaderData.debugViewInputs = static_cast<float>(debugViewInputs);
updateShaderParams = true;
}
gui->endMenu();
}
gui->combo(chineseUI.animationSeq, &animationIndex, animationNames);
if (gui->beginMenu("PBR"))
{
const std::vector<std::string> debugNamesEquation = {
"none", "Diff (l,n)", "F (l,h)", "G (l,v,h)", "D (h)", "Specular"
};
if (gui->combo(chineseUI.debugPBREquation, &debugViewEquation, debugNamesEquation)) {
shaderData.debugViewEquation = static_cast<float>(debugViewEquation);
updateShaderParams = true;
}
gui->endMenu();
}
if (gui->beginMenu(chineseUI.menuDebugFrameRate))
{
gui->text("%.1d fps (%.2f ms)", lastFPS, (1000.0f / lastFPS));
gui->endMenu();
}
gui->endMenu();
}
if (gui->beginMenu(chineseUI.menuAnimation))
{
if (models.scene.animations.size() > 0)
{
if (gui->beginMenu(chineseUI.menuAnimationActivation))
{
gui->checkbox(chineseUI.pauseAnimation, &animate);
gui->endMenu();
}
if (gui->beginMenu(chineseUI.menuAnimationAnimationSequence))
{
std::vector<std::string> animationNames;
for (auto animation : models.scene.animations) {
animationNames.push_back(animation.name);
}
gui->combo(chineseUI.animationSeq, &animationIndex, animationNames);
gui->endMenu();
}
}
else
{
gui->text(chineseUI.menuAnimationNoAnimation);
}
gui->endMenu();
}
gui->endMainMenuBar();
}
ImGui::PopItemWidth();
ImGui::End();

View File

@ -65,14 +65,27 @@ public:
struct ChinesesUI
{
const char * model = "模型";
const char* openNewModel = "打开新gltf模型";
const char* environmentMap = "环境贴图";
const char* environment = "环境光照";
const char* environmentBackGround = "启用背景贴图";
const char* debugInput = "输入";
const char* debugPBREquation = "PBR计算参数";
const char* animation = "动画";
const char* pauseAnimation = "启用动画";
const char* animationSeq = "动画序列";
// menu item
const char* menuFile = "文件";
const char* menuOpenNewModel = "新模型..";
const char* menuEnvironment = "环境光照";
const char* menuEnvironmentConfig = "设置";
const char* menuAnimation = "动画";
const char* menuDebugFrameRate = "fps";
const char* menuDebugInput = "输入";
const char* menuAnimationNoAnimation = "当前模型没有动画!";
const char* menuAnimationActivation = "开关";
const char* menuAnimationAnimationSequence = "动画序列";
}chineseUI;
struct UniformBufferSet {