新增 命名空间和动态库控制宏
parent
8d4ed62b67
commit
be0e1e70bd
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@ -8,6 +8,11 @@ set(MAIN_FILE
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${PLUMAGE_RENDER}/render.cpp
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)
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set(GLTF_MODEL_LOADER
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"${PLUMAGE_RENDER}/glTFBoundingBox.h"
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"${PLUMAGE_RENDER}/glTFBoundingBox.cpp"
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)
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# wayland requires additional source files
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IF(USE_WAYLAND_WSI)
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SET(SOURCE ${SOURCE} ${CMAKE_BINARY_DIR}/xdg-shell-client-protocol.h ${CMAKE_BINARY_DIR}/xdg-shell-protocol.c )
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@ -37,10 +42,11 @@ include_directories(${lib_base_path})
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if(WIN32)
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add_executable(${RenderName} WIN32 ${SHADERS_GLSL} ${SHADERS_HLSL}
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${MAIN_FILE}
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${GLTF_MODEL_LOADER}
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"render/glTFModel.h"
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"render/glTFModel.cpp"
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"render/renderFoundation.h"
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"render/renderFoundation.cpp")
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"render/renderFoundation.cpp" )
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target_link_libraries(${RenderName} base ${Vulkan_LIBRARY} ${WINLIBS})
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endif()
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set_target_properties(${RenderName} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
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@ -51,6 +57,12 @@ if(RESOURCE_INSTALL_DIR)
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endif()
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#if(WIN32)
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# target_compile_definitions(MyLib PRIVATE MYLIB_EXPORTS)
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#endif(UNIX AND NOT APPLE) # Linux及类似系统
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# add_compile_options(-fvisibility=hidden)
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# add_compile_options(-fvisibility-inlines-hidden)
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#endif()
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@ -0,0 +1,30 @@
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#pragma once
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/// 命名空间宏
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#define GLTFLOADER_NAMESPACE_BEGIN namespace glTFLoader {
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#define GLTFLOADER_NAMESPACE_END }
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/// windows 导入导出宏,GLTFLOADER_EXPORTS将在cmake中定义
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/// unix-like 下提供符号可见性控制
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#ifdef GLTFLOADER_STATIC_BUILD
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#define GLTFLOADER_API
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#define GLTFLOADER_LOCAL
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#else
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#ifdef _WIN32
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#ifdef GLTFLOADER_EXPORTS
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#define GLTFLOADER_API __declspec(dllexport)
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#define GLTFLOADER_LOCAL
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#else
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#define GLTFLOADER_API __declspec(dllimport)
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#define GLTFLOADER_LOCAL
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#endif
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#else
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#if __GNUC__ >= 4 || defined(__clang__)
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#define GLTFLOADER_API __attribute__ ((visibility ("default")))
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#define GLTFLOADER_LOCAL __attribute__ ((visibility ("hidden")))
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#else
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#define GLTFLOADER_API
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#define GLTFLOADER_LOCAL
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#endif
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#endif
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#endif
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