11                 TARGET_1D = 0, TARGET_FIRST = TARGET_1D,
 
   19                 TARGET_CUBE_ARRAY, TARGET_LAST = TARGET_CUBE_ARRAY
 
   24                 TARGET_COUNT = TARGET_LAST - TARGET_FIRST + 1,
 
   31                 return Target == TARGET_1D || Target == TARGET_1D_ARRAY;
 
   37                 return Target == TARGET_1D_ARRAY || Target == TARGET_2D_ARRAY || Target == TARGET_CUBE_ARRAY;
 
   43                 return Target == TARGET_CUBE || Target == TARGET_CUBE_ARRAY;
 
   49                 return Target == TARGET_RECT || Target == TARGET_RECT_ARRAY;
 
bool is_target_array(target Target)
Check whether a target is an array target. 
 
bool is_target_cube(target Target)
Check whether a target is a cube map target. 
 
bool is_target_rect(target Target)
Check whether a target is a rectangle target. 
 
target
Texture target: type/shape of the texture storage_linear. 
 
Namespace where all the classes and functions provided by GLI are exposed. 
 
bool is_target_1d(target Target)
Check whether a target is a 1D target.