39 lines
638 B
C++
39 lines
638 B
C++
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#include "renderSceneModel.h"
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RenderSceneModel::RenderSceneModel()
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{
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}
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RenderSceneModel::~RenderSceneModel()
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{
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}
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void RenderSceneModel::setScene(glTFLoader::glTFMainModel value)
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{
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m_scene = value;
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}
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glTFLoader::glTFMainModel &RenderSceneModel::getScene()
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{
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return m_scene;
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}
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void RenderSceneModel::setSkyBox(glTFLoader::glTFMainModel value)
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{
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m_skybox = value;
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}
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glTFLoader::glTFMainModel &RenderSceneModel::getSkyBox()
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{
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return m_skybox;
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}
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void RenderSceneModel::destroyScene(VkDevice device)
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{
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m_scene.destroy(device);
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}
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void RenderSceneModel::destroySkyBox(VkDevice device)
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{
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m_skybox.destroy(device);
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} |