完成render pass 创建

master
InkSoul 2024-03-04 00:08:40 +08:00
parent a5df364c00
commit 7b1d83753f
2 changed files with 43 additions and 1 deletions

View File

@ -112,6 +112,7 @@ void HelloTriangleApplication::initVulkan() {
creatImageView();
createRenderPass();
createGraphicPipeline();
}
@ -130,9 +131,10 @@ void HelloTriangleApplication::mainLoop(GLFWwindow* window){
void HelloTriangleApplication::cleanup(GLFWwindow* window) {
std::cout << "start to destroy resource" << std::endl;
std::cout << "\nstart to destroy resource\n" << std::endl;
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyRenderPass(device, renderPass, nullptr);
for (auto imageView : swapChainImageViews)
{
@ -603,6 +605,44 @@ VkShaderModule HelloTriangleApplication::createShaderModule(const std::vector<ch
}
void HelloTriangleApplication::createRenderPass()
{
VkAttachmentDescription colorAttachment{};
colorAttachment.format = swapChainImageFormat;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
//颜色和深度数据
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; // 开始时清除附件数据
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;// 存储渲染内容到内存
//stencil数据
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;// just dont care
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;// render pass 开始前图形具有的布局
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;// render pass 完成时自动转换到的布局,此处为准备用交换链进行呈现
VkAttachmentReference colorAttachmentRef{};
colorAttachmentRef.attachment = 0;
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass{};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorAttachmentRef;
VkRenderPassCreateInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.attachmentCount = 1;
renderPassInfo.pAttachments = &colorAttachment;
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
if (vkCreateRenderPass(device,&renderPassInfo,nullptr,&renderPass) != VK_SUCCESS)
{
throw std::runtime_error("failed to create render pass in createRenderPass");
}
}
void HelloTriangleApplication::createGraphicPipeline()
{
auto vertShaderCode = readFile("../../../shaders/triangleVert.spv");

View File

@ -63,6 +63,7 @@ private:
std::vector<VkImageView> swapChainImageViews;
VkRenderPass renderPass;
VkPipelineLayout pipelineLayout;
struct QueueFamilyIndices
@ -128,6 +129,7 @@ private:
void creatImageView();
void createRenderPass();
void createGraphicPipeline();
static std::vector<char> readFile(const std::string& filename);