Compare commits
14 Commits
0ba1c93ff4
...
b80813c7ec
Author | SHA1 | Date |
---|---|---|
|
b80813c7ec | |
|
ff2a16aa3b | |
|
dc58fbad2b | |
|
3c1b0b8451 | |
|
8f9e736aca | |
|
8e27b83b22 | |
|
03dda388c2 | |
|
3c0e745cdf | |
|
d8f01324d0 | |
|
59ea17fe3f | |
|
5c30ea82f7 | |
|
4d567bf64a | |
|
a8fe315be6 | |
|
5665ff4105 |
|
@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.4 FATAL_ERROR)
|
|||
cmake_policy(VERSION 2.8)
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
|
||||
|
||||
set(NAME games_106)
|
||||
set(NAME PlumageRender)
|
||||
|
||||
project(${NAME})
|
||||
|
||||
|
|
|
@ -3,14 +3,34 @@
|
|||
|
||||
#if !(defined(VK_USE_PLATFORM_IOS_MVK) || defined(VK_USE_PLATFORM_MACOS_MVK))
|
||||
// iOS & macOS: VulkanExampleBase::getAssetPath() implemented externally to allow access to Objective-C components
|
||||
|
||||
const std::string getAssetPath()
|
||||
{
|
||||
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
|
||||
return "";
|
||||
#elif defined(VK_EXAMPLE_DATA_DIR)
|
||||
return VK_EXAMPLE_DATA_DIR;
|
||||
#else
|
||||
return "./../data/";
|
||||
|
||||
if (_access("./../data/", 0) != -1)
|
||||
{
|
||||
|
||||
return "./../data/";
|
||||
}
|
||||
else if (_access("./data/", 0) != -1)
|
||||
{
|
||||
|
||||
return "./data/";
|
||||
}
|
||||
else if (_access("./../../data/", 0) != -1)
|
||||
{
|
||||
|
||||
return "../../data/";
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
return VK_EXAMPLE_DATA_DIR;
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -1,10 +1,3 @@
|
|||
/*
|
||||
* Vulkan utilities
|
||||
*
|
||||
* Copyright(C) 2018 by Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
* This code is licensed under the MIT license(MIT) (http://opensource.org/licenses/MIT)
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
|
62
base/ui.hpp
62
base/ui.hpp
|
@ -1,11 +1,4 @@
|
|||
/*
|
||||
* Vulkan Example - Physical based rendering a glTF 2.0 model with image based lighting
|
||||
*
|
||||
* Copyright (C) 2018 by Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||
*/
|
||||
|
||||
|
||||
#include <vector>
|
||||
#include <array>
|
||||
#include <map>
|
||||
|
@ -68,7 +61,7 @@ public:
|
|||
delete[] fontAsset;
|
||||
#else
|
||||
std::string ttfFilePath = getAssetPath() + "/STXINWEI.TTF";
|
||||
io.Fonts->AddFontFromFileTTF(ttfFilePath.data(), 16.0f);
|
||||
io.Fonts->AddFontFromFileTTF(ttfFilePath.data(), 16.0f,NULL, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
|
||||
#endif
|
||||
io.Fonts->GetTexDataAsRGBA32(&fontData, &texWidth, &texHeight);
|
||||
fontTexture.loadFromBuffer(fontData, texWidth * texHeight * 4 * sizeof(char), VK_FORMAT_R8G8B8A8_UNORM, texWidth, texHeight, vulkanDevice, queue);
|
||||
|
@ -248,24 +241,7 @@ public:
|
|||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
vkDestroyDescriptorPool(device, descriptorPool, nullptr);
|
||||
}
|
||||
std::string string_to_utf8(const std::string& str)
|
||||
{
|
||||
int nwLen = MultiByteToWideChar(CP_ACP, 0, str.c_str(), -1, NULL, 0);
|
||||
wchar_t* pwBuf = new wchar_t[nwLen + 1];
|
||||
memset(pwBuf, 0, nwLen * 2 + 2);
|
||||
MultiByteToWideChar(CP_ACP, 0, str.c_str(), str.length(), pwBuf, nwLen);
|
||||
|
||||
int nLen = WideCharToMultiByte(CP_UTF8, 0, pwBuf, -1, NULL, NULL, NULL, NULL);
|
||||
char* pBuf = new char[nLen + 1];
|
||||
memset(pBuf, 0, nLen + 1);
|
||||
WideCharToMultiByte(CP_UTF8, 0, pwBuf, nwLen, pBuf, nLen, NULL, NULL);
|
||||
|
||||
std::string ret = pBuf;
|
||||
delete[]pwBuf;
|
||||
delete[]pBuf;
|
||||
|
||||
return ret;
|
||||
}
|
||||
void draw(VkCommandBuffer cmdBuffer) {
|
||||
vkCmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
vkCmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
|
||||
|
@ -341,6 +317,40 @@ public:
|
|||
bool button(const char *caption) {
|
||||
return ImGui::Button(caption);
|
||||
}
|
||||
bool beginChild(const char* caption, ImVec2 size, bool border)
|
||||
{
|
||||
return ImGui::BeginChild(caption, size, border);
|
||||
}
|
||||
|
||||
void endChild()
|
||||
{
|
||||
return ImGui::EndChild();
|
||||
}
|
||||
|
||||
// menu GUI
|
||||
bool beginMainMenuBar() {
|
||||
return ImGui::BeginMainMenuBar();
|
||||
}
|
||||
|
||||
bool beginMenu(const char* caption)
|
||||
{
|
||||
return ImGui::BeginMenu(caption);
|
||||
}
|
||||
|
||||
bool menuItem(const char* caption)
|
||||
{
|
||||
return ImGui::MenuItem(caption);
|
||||
}
|
||||
void endMenu()
|
||||
{
|
||||
return ImGui::EndMenu();
|
||||
}
|
||||
|
||||
|
||||
void endMainMenuBar() {
|
||||
return ImGui::EndMainMenuBar();
|
||||
}
|
||||
|
||||
void text(const char *formatstr, ...) {
|
||||
va_list args;
|
||||
va_start(args, formatstr);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
|
||||
|
||||
|
||||
|
||||
#ifndef TINYGLTF_IMPLEMENTATION
|
||||
|
@ -222,7 +222,12 @@ PlumageRender::PlumageRender()
|
|||
if (_access(assetpath.c_str(),0) != 0) {
|
||||
std::string msg = "Could not locate asset path in \"" + assetpath + "\".\nMake sure binary is run from correct relative directory!";
|
||||
std::cerr << msg << std::endl;
|
||||
exit(-1);
|
||||
system("pause");
|
||||
//exit(-1);
|
||||
}
|
||||
else {
|
||||
std::string msg = "asset path get " + assetpath;
|
||||
std::cout << msg << std::endl;
|
||||
}
|
||||
|
||||
readDirectory(assetpath + "environments", "*.ktx", environments, false);
|
||||
|
@ -1670,89 +1675,137 @@ PlumageRender::PlumageRender()
|
|||
bool updateShaderParams = false;
|
||||
bool updateCBs = false;
|
||||
float scale = 1.0f;
|
||||
bool boolTitleWindowShow = false;
|
||||
ImGui::NewFrame();
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2(10, 10));
|
||||
ImGui::SetNextWindowSize(ImVec2(200 * scale, (models.scene.animations.size() > 0 ? 440 : 360) * scale), ImGuiSetCond_Always);
|
||||
ImGui::Begin("Plumage Render", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove);
|
||||
ImGui::SetNextWindowPos(ImVec2(10000, 10000));
|
||||
//ImGui::SetNextWindowSize(ImVec2(200 * scale, (models.scene.animations.size() > 0 ? 440 : 360) * scale), ImGuiSetCond_Always);
|
||||
ImGui::Begin("", nullptr, ImGuiWindowFlags_NoFocusOnAppearing|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoBringToFrontOnFocus);
|
||||
|
||||
ImGui::PushItemWidth(100.0f * scale);
|
||||
|
||||
|
||||
gui->text("%.1d fps (%.2f ms)", lastFPS, (1000.0f / lastFPS));
|
||||
|
||||
if (gui->header("model")) {
|
||||
if (gui->button(gui->string_to_utf8("open gltf model").c_str())) {
|
||||
std::string filename = "";
|
||||
char buffer[MAX_PATH];
|
||||
OPENFILENAME ofn;
|
||||
ZeroMemory(&buffer, sizeof(buffer));
|
||||
ZeroMemory(&ofn, sizeof(ofn));
|
||||
ofn.lStructSize = sizeof(ofn);
|
||||
ofn.lpstrFilter = "glTF files\0*.gltf;*.glb\0";
|
||||
ofn.lpstrFile = buffer;
|
||||
ofn.nMaxFile = MAX_PATH;
|
||||
ofn.lpstrTitle = "Select a glTF file to load";
|
||||
ofn.Flags = OFN_DONTADDTORECENT | OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR;
|
||||
if (GetOpenFileNameA(&ofn)) {
|
||||
filename = buffer;
|
||||
|
||||
if(gui->beginMainMenuBar()) {
|
||||
if (gui->beginMenu(chineseUI.menuFile))
|
||||
{
|
||||
if (gui->menuItem(chineseUI.menuOpenNewModel))
|
||||
{
|
||||
std::wstring filename = L"";
|
||||
wchar_t buffer[MAX_PATH];
|
||||
OPENFILENAMEW ofn;
|
||||
ZeroMemory(&buffer, sizeof(buffer));
|
||||
ZeroMemory(&ofn, sizeof(ofn));
|
||||
ofn.lStructSize = sizeof(ofn);
|
||||
ofn.lpstrFilter = L"glTF files\0*.gltf;*.glb\0";
|
||||
ofn.lpstrFile = buffer;
|
||||
ofn.nMaxFile = MAX_PATH;
|
||||
ofn.lpstrTitle = L"Select a glTF file to load";
|
||||
ofn.Flags = OFN_DONTADDTORECENT | OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR;
|
||||
if (GetOpenFileNameW(&ofn)) {
|
||||
filename = buffer;
|
||||
|
||||
}
|
||||
|
||||
if (!filename.empty()) {
|
||||
vkDeviceWaitIdle(device);
|
||||
std::wstring_convert<std::codecvt_utf8<wchar_t>> converter;
|
||||
std::string stringFilename = converter.to_bytes(filename);
|
||||
loadScene(stringFilename);
|
||||
setupDescriptors();
|
||||
updateCBs = true;
|
||||
}
|
||||
}
|
||||
if (!filename.empty()) {
|
||||
vkDeviceWaitIdle(device);
|
||||
loadScene(filename);
|
||||
setupDescriptors();
|
||||
updateCBs = true;
|
||||
gui->endMenu();
|
||||
}
|
||||
if (gui->beginMenu(chineseUI.menuEnvironment))
|
||||
{
|
||||
if (gui->beginMenu(chineseUI.menuEnvironmentConfig))
|
||||
{
|
||||
if (gui->combo(chineseUI.environmentMap, selectedEnvironment, environments)) {
|
||||
vkDeviceWaitIdle(device);
|
||||
loadEnvironment(environments[selectedEnvironment]);
|
||||
setupDescriptors();
|
||||
updateCBs = true;
|
||||
}
|
||||
if (gui->checkbox(chineseUI.environmentBackGround, &displayBackground)) {
|
||||
updateShaderParams = true;
|
||||
}
|
||||
if (gui->slider("Exposure", &shaderData.exposure, 0.1f, 10.0f)) {
|
||||
updateShaderParams = true;
|
||||
}
|
||||
if (gui->slider("Gamma", &shaderData.gamma, 0.1f, 4.0f)) {
|
||||
updateShaderParams = true;
|
||||
}
|
||||
if (gui->slider("IBL", &shaderData.scaleIBLAmbient, 0.0f, 1.0f)) {
|
||||
updateShaderParams = true;
|
||||
}
|
||||
gui->endMenu();
|
||||
}
|
||||
gui->endMenu();
|
||||
}
|
||||
if (gui->combo("Environment", selectedEnvironment, environments)) {
|
||||
vkDeviceWaitIdle(device);
|
||||
loadEnvironment(environments[selectedEnvironment]);
|
||||
setupDescriptors();
|
||||
updateCBs = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (gui->header("Environment")) {
|
||||
if (gui->checkbox("Background", &displayBackground)) {
|
||||
updateShaderParams = true;
|
||||
}
|
||||
if (gui->slider("Exposure", &shaderData.exposure, 0.1f, 10.0f)) {
|
||||
updateShaderParams = true;
|
||||
}
|
||||
if (gui->slider("Gamma", &shaderData.gamma, 0.1f, 4.0f)) {
|
||||
updateShaderParams = true;
|
||||
}
|
||||
if (gui->slider("IBL", &shaderData.scaleIBLAmbient, 0.0f, 1.0f)) {
|
||||
updateShaderParams = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (gui->header("Debug ")) {
|
||||
const std::vector<std::string> debugNamesInputs = {
|
||||
if (gui->beginMenu("debug"))
|
||||
{
|
||||
if (gui->beginMenu(chineseUI.menuDebugInput))
|
||||
{
|
||||
const std::vector<std::string> debugNamesInputs = {
|
||||
"none", "Base color", "Normal", "Occlusion", "Emissive", "Metallic", "Roughness"
|
||||
};
|
||||
if (gui->combo("input", &debugViewInputs, debugNamesInputs)) {
|
||||
shaderData.debugViewInputs = static_cast<float>(debugViewInputs);
|
||||
updateShaderParams = true;
|
||||
}
|
||||
const std::vector<std::string> debugNamesEquation = {
|
||||
};
|
||||
if (gui->combo(chineseUI.debugInput, &debugViewInputs, debugNamesInputs)) {
|
||||
shaderData.debugViewInputs = static_cast<float>(debugViewInputs);
|
||||
updateShaderParams = true;
|
||||
}
|
||||
gui->endMenu();
|
||||
}
|
||||
if (gui->beginMenu("PBR"))
|
||||
{
|
||||
const std::vector<std::string> debugNamesEquation = {
|
||||
"none", "Diff (l,n)", "F (l,h)", "G (l,v,h)", "D (h)", "Specular"
|
||||
};
|
||||
if (gui->combo("PBR equation", &debugViewEquation, debugNamesEquation)) {
|
||||
shaderData.debugViewEquation = static_cast<float>(debugViewEquation);
|
||||
updateShaderParams = true;
|
||||
};
|
||||
if (gui->combo(chineseUI.debugPBREquation, &debugViewEquation, debugNamesEquation)) {
|
||||
shaderData.debugViewEquation = static_cast<float>(debugViewEquation);
|
||||
updateShaderParams = true;
|
||||
}
|
||||
gui->endMenu();
|
||||
}
|
||||
|
||||
if (gui->beginMenu(chineseUI.menuDebugFrameRate))
|
||||
{
|
||||
gui->text("%.1d fps (%.2f ms)", lastFPS, (1000.0f / lastFPS));
|
||||
gui->endMenu();
|
||||
}
|
||||
gui->endMenu();
|
||||
}
|
||||
if (gui->beginMenu(chineseUI.menuAnimation))
|
||||
{
|
||||
if (models.scene.animations.size() > 0)
|
||||
{
|
||||
if (gui->beginMenu(chineseUI.menuAnimationActivation))
|
||||
{
|
||||
gui->checkbox(chineseUI.pauseAnimation, &animate);
|
||||
gui->endMenu();
|
||||
}
|
||||
if (gui->beginMenu(chineseUI.menuAnimationAnimationSequence))
|
||||
{
|
||||
std::vector<std::string> animationNames;
|
||||
for (auto animation : models.scene.animations) {
|
||||
animationNames.push_back(animation.name);
|
||||
}
|
||||
gui->combo(chineseUI.animationSeq, &animationIndex, animationNames);
|
||||
gui->endMenu();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gui->text(chineseUI.menuAnimationNoAnimation);
|
||||
}
|
||||
gui->endMenu();
|
||||
}
|
||||
|
||||
gui->endMainMenuBar();
|
||||
}
|
||||
|
||||
if (models.scene.animations.size() > 0) {
|
||||
if (gui->header("animation")) {
|
||||
gui->checkbox("pause", &animate);
|
||||
std::vector<std::string> animationNames;
|
||||
for (auto animation : models.scene.animations) {
|
||||
animationNames.push_back(animation.name);
|
||||
}
|
||||
gui->combo("animation", &animationIndex, animationNames);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::End();
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
@ -7,7 +7,9 @@
|
|||
#include <vector>
|
||||
#include <chrono>
|
||||
#include <map>
|
||||
#include<io.h>
|
||||
#include <io.h>
|
||||
#include <locale>
|
||||
#include <codecvt>
|
||||
#include "algorithm"
|
||||
|
||||
|
||||
|
@ -62,15 +64,28 @@ public:
|
|||
} shaderData;
|
||||
struct ChinesesUI
|
||||
{
|
||||
const char * model = "u8模型";
|
||||
const char* openNewModel = "打开gltf模型";
|
||||
const char* environmentMap = "环境贴图";
|
||||
const char* environment = "环境光照";
|
||||
const char* debugInput = "输入";
|
||||
const char* debugPBREquation = "PBR计算参数";
|
||||
const char* animation = "动画";
|
||||
const char* pauseAnimation = "暂停动画";
|
||||
const char* animationSeq = "动画序列";
|
||||
const char * model = "模型";
|
||||
|
||||
const char* environmentMap = "环境贴图";
|
||||
const char* environmentBackGround = "启用背景贴图";
|
||||
const char* debugInput = "输入";
|
||||
const char* debugPBREquation = "PBR计算参数";
|
||||
const char* animation = "动画";
|
||||
const char* pauseAnimation = "启用动画";
|
||||
const char* animationSeq = "动画序列";
|
||||
// menu item
|
||||
const char* menuFile = "文件";
|
||||
const char* menuOpenNewModel = "新模型..";
|
||||
const char* menuEnvironment = "环境光照";
|
||||
const char* menuEnvironmentConfig = "设置";
|
||||
const char* menuAnimation = "动画";
|
||||
const char* menuDebugFrameRate = "fps";
|
||||
const char* menuDebugInput = "输入";
|
||||
const char* menuAnimationNoAnimation = "当前模型没有动画!";
|
||||
|
||||
const char* menuAnimationActivation = "开关";
|
||||
const char* menuAnimationAnimationSequence = "动画序列";
|
||||
|
||||
|
||||
}chineseUI;
|
||||
struct UniformBufferSet {
|
||||
|
|
Loading…
Reference in New Issue