2024-03-01 23:28:51 +08:00
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#version 450
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2024-03-10 23:25:49 +08:00
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layout(location = 0) in vec2 inPosition;
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layout(location = 1) in vec3 inColor;
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2024-03-01 23:28:51 +08:00
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layout(location = 0) out vec3 fragColor;
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2024-03-18 23:56:23 +08:00
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layout(binding = 0) uniform uniformBufferObject{
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mat4 model;
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mat4 view;
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mat4 proj;
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}ubo;
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2024-03-01 23:28:51 +08:00
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void main(){
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2024-03-18 23:56:23 +08:00
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gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition,0.0,1.0);
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2024-03-10 23:25:49 +08:00
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fragColor = inColor;
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2024-03-01 23:28:51 +08:00
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}
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